Quick Facts

  • Level: 28
  • Classification: Champion
  • Class: Boss
  • Faction: Hostile
  • Combat Type: Humanoid

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My Guide

General Ortol

This NPC can be found in The Streets of Cademimu.

Related

13 items found
NameLevelReq.SlotCost
Battlerager's Tunic
2929Chest, Slot 67
Cademimu Marksman Eliminator
2929Ranged Main Hand, Slot 67
Cademimu Ranger's Greaves
2929Legs, Slot 67
Cademimu Razor-sharp Survival Knife
2929Knife/Melee, Slot 67
Cademimu Rifle of Tactical Mastery
2929Ranged Main Hand, Slot 67
Cademimu Sharpshooter's Jacket
2929Chest, Slot 67
Cademimu Spec Ops Blaster Pistol
2929Ranged Main Hand, Ranged Off Hand
Foeseeker's Body Armor
2929Chest, Slot 67
Headgear of Volatile Force
2929Head, Slot 67
Lightsaber of Stratagem Battle
2929Melee Main Hand, Melee Off Hand
Lightsaber of Volatile Force
2929Melee Main Hand, Melee Off Hand
Saberstaff of Battle Judgment
2929Melee Main Hand, Slot 67
Alderaan Commendation
Slot 67
2 NPCs found
25 comments found
+9
By scootle at 2012-01-27 07:08:09
I was solo'ing this flashpoint to grab some orange items and I figured out the deal with the fire. If you DPS him a little too fast, you can trigger multiple test fire phases and thus burn the entire room. The trick is to stop dps momentarily when he calls for the test firing, find the safe quadrant, all move there, then continue to dps until the next call. Rinse and repeat until dead. Any time I'd just dps him right through a phase too quickly, I'd end up getting two phases at once and thus, the entire room would be burning and death would ensue... ;)
+7
By nfw73 at 2011-12-17 23:26:06
Divide the fighting area into 4 quadrants. He will periodically flood 3 of them with fire, which will be proceeded by white steam cloud. So simply move to the quadrant without flame, the rest of the fight is tank and spank.
+3
By Kensh at 2012-01-04 13:47:09

As of the patch notes from 1.0.2:
* General Ortol can no longer be pulled out of his room

Seems like we'll have to fight him despite all the bugs from now on.

+2
By husk at 2012-01-08 01:48:45

This guy bugged on my group the first time we fought him (getting burned where there was no fire). We tried pulling him out of the room after that, but it seems they've fixed that. The next few times we tried, it was still bugged and we started taking fire damage before even engaging....

We did manage to fix this though, what we did was let the fire kill our group (in our case it killed two people, and left the third alive). Then revived them without leaving the instance. After that the fight went smoothly, and the animations were correct...

I think what happens is the fire mechanic for some reason or another doesn't reset correctly all the time, and letting it kill someone (or a few people) without the boss being engaged resets it completely (can someone verify?)

+1
By havoc64 at 2011-12-22 10:54:50

The fire is from the missiles that he calls to be launched. He will say something like "Contiune to launch the Missiles" And then he'll run to the quadrant where there will be no missile launch. We just stacked on him. As a healer, be ready to bubble the any of the party as the general does sometimes knock back a player into the flames. Also the flames have a HUGE AOE, so make sure to stack close.

He dropped a real nice Lightsaber that had Willpower and Endurance for my Healer...

+1
By Cirrimus at 2012-01-29 13:21:07
I managed to confirm while running a low level friend through the instance, that his rocket firing is tied to his health. If you have a level 50 character helping you. Slow your DPS down or he WILL fire all four engines and you WILL die. Having a level 50 tank companion (Khem Val) wail on him with a level 32 DPSer companion (Mako) was enough to kill him tidily without four rockets baking use to a crisp.
+1
By gangstakago at 2012-01-31 22:31:00
Thanks Scootle! I kept dying to this guy even though he barely hit me and I couldn't figure out why. Your comment helped immensely. I slowed DPS and even had my companion stop. Took my time and made sure not to stand in the fire, the room never filled up with flames.
+1
By gslarmour at 2012-02-13 22:13:42
Just fought him tonight for the first time, Sentinel, Sage, Scoundrel and Guardian. We were dps heavy and seemed to have all four rockets firing at once which caused a couple wipes. We noticed that the rocket firing is tied to his health at 10%, so keep dps steady and you can whittle him down while controlling the rocket blasts. Easy fight otherwise.
+1
By Amadeo220 at 2012-01-03 09:50:22
This guy can seriously bug. Ran him on normal mode and the missile flame damage was occurring without any visual and even out of combat (when we stepped into the room, Boom fire). Once we initiated combat my group could only see the smoke for 1/3 of the missiles, however all 3 quadrants would receive the 'burn'. Best way around this bug was the earlier mentioned 'pull him out' trick. Watch out there IS a door that comes down once combat starts. You can range pull him however and JUST squeeze through that door, which the boss will path through. The fight then becomes a tank and spank with no strat.
+1
By aw232 at 2012-02-24 01:36:30

Does anybody else keep hearing "Keep Firing Assholes!" every time he lights up the rockets at you?

http://www.youtube.com/watch?v=ymzh7YAlZng





0
By Nekobaghira at 2012-04-02 13:22:35
This boss is still bugged. And my solution while not ideal did work. There were two of us lvl 30 and my lvl 50. We sent in tank pets, the door closed, the pets could be healed from the other side of the door. But we couldn't attack. The pets killed him. The door opened, we looted and finished the instance.
0
By Beedz at 2012-01-08 22:12:05
Check out my video guide on how this boss! (In Videos caption "My Guide.")
0
By Dakender at 2012-04-26 12:40:51
As of 1.2 still bugged, can't even step into room without fire starting.
0
By Mazra at 2012-06-23 14:06:08

It seems the "bug" occurs if you initiate a "burn phase" while a previous "burn phase" is loading (smoke coming out of the vents).

To prevent this "bug," reduce the outgoing damage when he screams "Keep firing" and only increase outgoing damage once the fire shows up.

0
By thekingviper at 2011-12-23 14:22:10
After 3-4 wipes decided to read up on this guy, Followed nfw73's strat and killed him first time.
0
By Tziva at 2012-01-22 00:17:46
We ran this earlier with no issues, but when we ran it a second time, we are having an issue where he sets all four quadrants of the room on fire and murders us. We've wiped like four times now. Never had this issue earlier (when we had one less person, so I don't think it's a DPS issue). Anyone else had this bug?
0
By goldenhornet at 2012-07-14 09:36:48
Soloed him on my 50 Vanguard, he dropped Cademimu Plasma Autocannon, Cademimu Ranger's Greaves and an Alderaan Commendation
0
By Lum1n0us at 2011-12-23 22:21:11
To be honest, we had a vanguard who could aggro him from outside the arena
Fought him out of the fire and made the fight that much easier
0
By trizzet at 2012-03-07 00:32:39
He has a nasty knockback that can knock you through the closed door if you're standing next to it.
0
By rcas94114 at 2012-03-14 17:50:33

"As of the patch notes from 1.0.2: * General Ortol can no longer be pulled out of his room"

Actually he *can* still be pulled out of the room. Companions can aggro him and pass back through the closed door just as he does... at least until that gets patched too.

-1
By Shonky at 2012-01-08 15:52:25
The central strip that he's on when you enter the room is solid. Stay on this, roughly central and keep your front/back aligned with the central strip so when the knockback occurs, you mostly stay on the strip. The vents have fire coming out of them, even if you can't see the fire (bugged?) presume it's there and you should be safe. If you get knocked onto a vent area, get back ASAP to the solid strip. Tank and spank in the centre or away from any obvious hot bits. The fire will gibb 50s.
-1
By PariahMessiah at 2012-01-18 16:43:47
As of 1.1 General Ortol can fire off all 4 rockets at once.
-1
By krycis at 2011-12-25 00:33:35
Be careful of this. One of my party agro'd him with us in the hall. He died, we killed him we got the loot without fire. We didn't complete the instance however, as the door was shut after he died.
-1
By Zensunim at 2011-12-26 12:39:14
We had a level 50 running us through and had problems with the encounter bugging out and him triggering his missile ability too often (DPSed him too quickly perhaps), causing all 4 platforms to get engulfed in fire leaving no safe spots anywhere. We ended up having a companion run in and aggro the boss from the hallway and fought in the control room instead. Killed him and got loot and credit for completing the instance.
-1
By Darkmanian at 2012-01-02 03:33:38
The easiest way to defeat this boss is to range him from outside the arena area, but this will probably be hotfixed shortly.
The normal fight is straight forward though and as stated earlier he has a couple of annoying fight mechanics to watch out for.
Once the fight is engaged just tank and spank until he calls for his missiles, you'll see plumes of light coming down in one or more of the four areas that missiles will soon engulf.
Move away from these areas and continue tank n spank.
Healers do need to watch for push back aged on the melee as it may knock them back into the fire.
Can be annoying to heal due to his rather hefty punch ability and the constant moving around.
0 screenshots found
2 videos found

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