Quick Facts
- Level: 28
- Classification: Champion
- Class: Boss
- Faction: Hostile
- Combat Type: Humanoid
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General Ortol
Cademimu
| Normal Officer Xander Captain Grimyk General Ortol |
Related
- Drops (13)Drops (13)
- See also (2)See also (2)
- Comments (25)Comments (25)
- ScreenshotsScreenshots
- Videos (2)Videos (2)
| Name | Level | Req. | Slot | Cost |
|---|---|---|---|---|
| Battlerager's Tunic | 29 | 29 | Chest, Slot 67 | |
| Cademimu Marksman Eliminator | 29 | 29 | Ranged Main Hand, Slot 67 | |
| Cademimu Ranger's Greaves | 29 | 29 | Legs, Slot 67 | |
| Cademimu Razor-sharp Survival Knife | 29 | 29 | Knife/Melee, Slot 67 | |
| Cademimu Rifle of Tactical Mastery | 29 | 29 | Ranged Main Hand, Slot 67 | |
| Cademimu Sharpshooter's Jacket | 29 | 29 | Chest, Slot 67 | |
| Cademimu Spec Ops Blaster Pistol | 29 | 29 | Ranged Main Hand, Ranged Off Hand | |
| Foeseeker's Body Armor | 29 | 29 | Chest, Slot 67 | |
| Headgear of Volatile Force | 29 | 29 | Head, Slot 67 | |
| Lightsaber of Stratagem Battle | 29 | 29 | Melee Main Hand, Melee Off Hand | |
| Lightsaber of Volatile Force | 29 | 29 | Melee Main Hand, Melee Off Hand | |
| Saberstaff of Battle Judgment | 29 | 29 | Melee Main Hand, Slot 67 | |
| Alderaan Commendation | Slot 67 |
| Name | Level | Classification | Location | React |
|---|---|---|---|---|
| General OrtolMantellian War Criminal | 55 | Champion | The Streets of Cademimu | E R |
| General Ortol | 27 | Champion | The Streets of Cademimu | E R |
This guy bugged on my group the first time we fought him (getting burned where there was no fire). We tried pulling him out of the room after that, but it seems they've fixed that. The next few times we tried, it was still bugged and we started taking fire damage before even engaging....
We did manage to fix this though, what we did was let the fire kill our group (in our case it killed two people, and left the third alive). Then revived them without leaving the instance. After that the fight went smoothly, and the animations were correct...
I think what happens is the fire mechanic for some reason or another doesn't reset correctly all the time, and letting it kill someone (or a few people) without the boss being engaged resets it completely (can someone verify?)
The fire is from the missiles that he calls to be launched. He will say something like "Contiune to launch the Missiles" And then he'll run to the quadrant where there will be no missile launch. We just stacked on him. As a healer, be ready to bubble the any of the party as the general does sometimes knock back a player into the flames. Also the flames have a HUGE AOE, so make sure to stack close.
He dropped a real nice Lightsaber that had Willpower and Endurance for my Healer...
It seems the "bug" occurs if you initiate a "burn phase" while a previous "burn phase" is loading (smoke coming out of the vents).
To prevent this "bug," reduce the outgoing damage when he screams "Keep firing" and only increase outgoing damage once the fire shows up.
"As of the patch notes from 1.0.2: * General Ortol can no longer be pulled out of his room"
Actually he *can* still be pulled out of the room. Companions can aggro him and pass back through the closed door just as he does... at least until that gets patched too.
The normal fight is straight forward though and as stated earlier he has a couple of annoying fight mechanics to watch out for.
Once the fight is engaged just tank and spank until he calls for his missiles, you'll see plumes of light coming down in one or more of the four areas that missiles will soon engulf.
Move away from these areas and continue tank n spank.
Healers do need to watch for push back aged on the melee as it may knock them back into the fire.
Can be annoying to heal due to his rather hefty punch ability and the constant moving around.
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