Quick Facts
- Level: 28
- Classification: Champion
- Class: Boss
- Faction: Hostile
- Combat Type: Humanoid
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Videos
General Ortol
Cademimu
| Normal Officer Xander Captain Grimyk General Ortol |
Related
- Drops (13)Drops (13)
- Class abilities (5)Class abilities (5)
- See also (1)See also (1)
- Codex (1)Codex (1)
- Comments (23)Comments (23)
- ScreenshotsScreenshots
- Videos (2)Videos (2)
| Name | Level | Req. | Slot | Cost |
|---|---|---|---|---|
| Battlerager's Tunic | 29 | 29 | Chest | |
| Cademimu Marksman Eliminator | 29 | 29 | Ranged Main Hand | |
| Cademimu Ranger's Greaves | 29 | 29 | Legs | |
| Cademimu Razor-sharp Survival Knife | 29 | 29 | Knife/Melee | |
| Cademimu Rifle of Tactical Mastery | 29 | 29 | Ranged Main Hand | |
| Cademimu Sharpshooter's Jacket | 29 | 29 | Chest | |
| Cademimu Spec Ops Blaster Pistol | 29 | 29 | Ranged Main Hand, Ranged Off Hand | |
| Foeseeker's Body Armor | 29 | 29 | Chest | |
| Headgear of Volatile Force | 29 | 29 | Head | |
| Lightsaber of Stratagem Battle | 29 | 29 | Melee Main Hand, Melee Off Hand | |
| Lightsaber of Volatile Force | 29 | 29 | Melee Main Hand, Melee Off Hand | |
| Saberstaff of Battle Judgment | 29 | 29 | Melee Main Hand | |
| Alderaan Commendation |
| Name | Level | Class | Cost | Range | Cooldown |
|---|---|---|---|---|---|
| Fragmentation Grenade | 1 | 50 meters | 10 secs | ||
| Melee Attack | 1 | 4 meters | |||
| Punch | 1 | 4 meters | 6 secs | ||
| Rocket Shield | 1 | ||||
| Shield Burst | 1 | 15 secs |
This guy bugged on my group the first time we fought him (getting burned where there was no fire). We tried pulling him out of the room after that, but it seems they've fixed that. The next few times we tried, it was still bugged and we started taking fire damage before even engaging....
We did manage to fix this though, what we did was let the fire kill our group (in our case it killed two people, and left the third alive). Then revived them without leaving the instance. After that the fight went smoothly, and the animations were correct...
I think what happens is the fire mechanic for some reason or another doesn't reset correctly all the time, and letting it kill someone (or a few people) without the boss being engaged resets it completely (can someone verify?)
The fire is from the missiles that he calls to be launched. He will say something like "Contiune to launch the Missiles" And then he'll run to the quadrant where there will be no missile launch. We just stacked on him. As a healer, be ready to bubble the any of the party as the general does sometimes knock back a player into the flames. Also the flames have a HUGE AOE, so make sure to stack close.
He dropped a real nice Lightsaber that had Willpower and Endurance for my Healer...
"As of the patch notes from 1.0.2: * General Ortol can no longer be pulled out of his room"
Actually he *can* still be pulled out of the room. Companions can aggro him and pass back through the closed door just as he does... at least until that gets patched too.
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