Got a chance to play with the fight on 16 man tonight. While we didn't have the damage to kill it, we did get some useful information out of the experience. In getting a few good sub 30% attempts we hit the enrage timer multiple times. This occurs 7 minutes after engaging the encounter. The Droid turns bright red and receives a buff called "Berserk - Dealing 200% increased damage".
Here is one of our attempts where we made it to the Berserk: http://www.youtube.com/watch?v=unf7AqdE98o&feature=youtu.be
Torhead


First Boss - XRR-3
Phases
First Phase - Missile Barrage, Overwhelming Sweep, Missile Strike, and Concussive Stomp.
Second Phase - Begins at 50%. Adds Storm Protocol to the mix.
Third Phase - Begins at 10%. Missile Barrage Only. BURN PHASE.
Abilities:
Storm Protocol - Raining Missile Strike that does roughly 2k - 4k per hit and lasts for 6 seconds. You can see red circles on the ground where the missiles will land. Also there is moderate splash damage if near the radius of the red circle when the missile lands and explodes. This ability is not channeled and has no cast time. Everyone needs to run around and avoid standing on the red circles.
Missile Barrage - A barrage of 12 missiles that hit every individual and can only be avoided by LOS. This ability is a channeled cast that cannot be interrupted and lasts 8 seconds. Missiles do roughly 2k - 4k per hit. Everyone except the MT needs to LOS this by standing behind one of the pillars.
Overwhelming Sweep - Targeted cleave damage with a large cone knock-back. Does roughly 6k - 8k damage.
Missile Strike - Randomly targets an individual with red cross-hairs and casts a missile after 3 seconds at the target. The missile does roughly 8k - 10k damage and has wide splash damage for 4k - 6k damage with a 3 second burning DOT that ticks for roughly 1k - 2k damage per tick. This ability has no cast time and cannot be interrupted or avoided. Whomever is targeted by this ability needs to move away quickly from everyone else.
Concussive Stomp - Point Blank AOE 3 second stun. Cannot be interrupted.
10% Enrage - XRR-3 will cast missile barrage constantly once he reaches 10% health. Everyone must stack up for AOE Heals and BURST DPS him down. Individuals with low HP will most likely die.
STRATEGY
Ops Makeup - 1 MT, 1 OT, 2 HEALS, 4 DPS
Initial Pull - Have all ranged standing behind the pillars split up on each side and the melee with OT in the middle. When the tank charges in, the healers move into range and the melee with OT run up to the side flank.
Tank - Turn XRR-3 so your back is facing one of the side walls. This purpose is to keep him from cleaving the melee and to also keep you from getting knocked back far from Overwhelming Sweep. Once knocked back, charge back in and taunt to reclaim aggro.
Off Tank - You will be DPSing with the melee until XRR-3 casts overwhelming sweep on the main tank. You will then need to taunt and move into the position the main tank was standing to prevent the melee from getting cleaved. Once the main tank has returned, move back in position with the melee.
Ranged DPS - Stand near the pillars and DPS. Move behind pillar for missile barrage and watch yourself for red cross-hairs from missile strike. If you get targeted, move away from others. Run away from red circles during Storm Protocol. Stack on tank in phase 3 and BURN.
Melee DPS - Position yourself on the boss in the complete opposite side of the MT. Move behind pillar for missile barrage and watch yourself for red cross-hairs from missile strike. If you get targeted, move away from others. Run away from red circles during Storm Protocol. Stack on tank in phase 3 and BURN.
Xalen - 50 Jedi Guardian - Jedi Covenant Server
www.SurvivedTheSarlacc.com