Quick Facts
- Level: 21
- Classification: Raid Boss
- Class: Failed Experiment
- Faction: Hostile
- Combat Type: Creature
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Videos
Subject Alpha
Related
- Drops (9)Drops (9)
- Class abilities (2)Class abilities (2)
- Codex (1)Codex (1)
- Comments (7)Comments (7)
- Screenshots (3)Screenshots (3)
- Videos (4)Videos (4)
| Name | Level | Req. | Slot | Cost |
|---|---|---|---|---|
| [Prototype] Tactile Melee D-Power Generator | 22 | 21 | Shield Generator | |
| Advanced Force Wielder Armoring 7 | 20 | 19 | Armoring (Item Modifications) | |
| Advanced Might Hilt 7 | 20 | 19 | Hilt (Item Modifications) | |
| Primal Coordination D-Motivator | 20 | 19 | Implant | |
| Webbed Ammo Belt | 20 | 19 | Waist | |
| [Prototype] Sensory Might D-Device | 20 | 19 | Ear | |
| [Prototype] Inspiration Vest | 19 | 18 | Chest | |
| [Prototype] UD-29 Core | 19 | 18 | Core | |
| [Prototype] Sensory Force D-Focus | 18 | 17 | Shield Generator |
Also, he seems pretty buggy at the moment, sliding around the area where you fight him.
I had gathered a group of 9 players (including myself) for an ops group to kill this guy. We were ranged from level 19-24, with two tanks and three healers. This ops group would've probably been successful if we had come across one or two higher levels or had gathered more players in general. We tried it with this small number because it didn't seem difficult and because the last world boss I was able to take down with an ops group had 8 players.
The lack of dps resulted in two really long attempts, final one lasting until he enraged and destroyed us all. I didn't keep track of time, but I could guess it took us ten minutes until he enraged.
Few things to keep in mind when you attempt Subject Alpha:
- Have an off-tank or high level dps that will take aggro when main tank is knocked away into the air
- Look out for a plague the boss places every so often, it does DoT and slows you (from Overwhelming ability)
- Emphasize the importance of dps moving away from plague areas (to help healers)
- The medical center respawn point is directly west of the boss' location, and it could probably help if you pulled the boss nearer to the respawn point (our first attempt resulted in a few deaths, but those who died were able to return promptly)
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