Quick Facts
- Difficulty: Normal
- Repeatable: No
- Minimum Level: 1
- Class: Sith Warrior
- Faction:
- 350 Light points
- 450 Dark points
- 90 with Jaesa Willsaam
- 115 with Jaesa Willsaam
- 470 with Malavai Quinn
- 525 with Vette
Screenshots
None yet — Submit one!
Videos
The Padawan Exposed
Your tactics across the galaxy have finally flushed out Jedi Master Nomen Karr. He has challenged Darth Baras to a duel on Hutta, but you are going in Baras's stead. Baras has foreseen that if you subdue Nomen Karr, his Padawan Jaesa Willsaam will come to save him. She is the ultimate target. When she arrives, Baras has instructed you to destroy her.
The time has come for you to confront Nomen Karr. Use your ship's galaxy map, and set the coordinates for Hutta.
Tasks:
- Travel to Hutta
- Locate Nomen Karr's Safe House
- Speak to Nomen Karr
- Defeat Nomen Karr
- Defeat Jaesa Willsaam
- Speak to Jaesa Willsaam
Important conversationsClass Companion
Relevant Locations
Part of this mission happens in Hutta, Nomen Karr's Safe House, and Fury
Gains:
Upon completion of this mission you will gain:
- 6760 Experience
Related
- Locations (3)Locations (3)
- NPCs (4)NPCs (4)
- Rewards (2)Rewards (2)
- Comments (15)Comments (15)
- ScreenshotsScreenshots
- Videos (2)Videos (2)
| Name | Level | Req. | Slot | Sell Price |
|---|---|---|---|---|
| Dread Sith Militant Lightsaber | 31 | Melee Main Hand, Melee Off Hand | 1,085 | |
| Dread Sith Savage Lightsaber | 31 | Melee Main Hand, Melee Off Hand | 1,085 |
In this mission you will have to confront Nomen Karr http://www.torhead.com/npc/3RdkbyO
It is a tough fight, so make sure to bring your companion with you, as well as a stimpack and some medpacs. I took Quinn for heals, but Vette or your droid will likely work just as well - provided they have some upgrades.
The fight lasts 3 phases, with Karr gaining abilities as he goes through each phase. Do not blow your cooldowns, defensive or otherwise, on the 1st go-round; you will need them to stay alive or kill him quickly in the 2nd and 3rd rounds as Karr becomes more powerful.
Force scream and Smash will not stun him, however, force choke and backhand will. He is also immune to Pommel Strike.
Fighting Jaesa Willsaam by comparison is much easier.
Korriban
- Arm Yourself - Level 3
- Judge and Executioner - Level 4
- Slaying the Beast - Level 6
- A New Master - Level 7
- Sith Arithmetic - Level 8
- The Final Trial - Level 11 [Vette]
- Leaving Korriban - Level 11
Dromund Kaas
- The Flight to Dromund Kaas - Level 9
- The Transporter - Level 10
- Pull the Plug - Level 12
- Laying Waste - Level 14
- An Ancient Answer - Level 16
- Leaving Dromund Kaas - Level 16 - [Spaceship & Start Chapter 1]
Balmorra
- Contact Made - Level 15
- Erase the Past - Level 17
- Silence the Son - Level 18
- To Kill a Legend - Level 19 [Malavai Quinn]
Nar Shaddaa
- Seek Your Contact - Level 21
- Disrupt Negotiations - Level 21
- An Army of One - Level 22
- Distress Call - Level 22
- To Kill a Sith Lord - Level 23
- A Threat Leveled - Level 24
Tatoonie
- Seek Answers - Level 25
- Demon's Blood - Level 26
- Oasis - Level 27
- Guru in the Dunes - Level 28
Alderaan
- Shake Down - Level 28
- Knock Knock - Level 29
- Front Lines - Level 29
- Choke Point - Level 30
- Battle Organa - Level 30
- Deal with Kendoh - Level 31
- The Plan is Working! - Level 32
- The Padawan Exposed - Level 32 [Jaesa Willsaam]
- A Sith Lord's Rise - Level 32 [End Chapter 1]
- Set the Table - Level 32
Taris
- Check in - Level 32
- General Frellka - Level 32
- General Minst - Level 33
- General Durand - Level 34
- General Faraire - Level 35 [Lieutenant Pierce]
Quesh
- Ambush! - Level 36
Hoth
- Debriefing - Level 37
- Rescue Lanklyn - Level 37
- Interrogate the Talz - Level 38
- The Master's Weapon - Level 39
- Jedi Master on Ice - Level 40 [Broonmark]
- Power Play - Level 41
- Fanning the Flames - Level 41 [End Chapter 2]
- Declaration of War - Level 41
Belsavis
- Strong Arm - Level 42
- Locate the Enemy - Level 42
- A Mass of Assassins - Level 43
- Thwart the Rescue - Level 43
- Reallocation - Level 44
Voss
- Request and Audience - Level 44
- The Pain of Healing - Level 45
- Pendant of Bone - Level 46
- The Voice of Darkness - Level 47
- The Transponder Station - Level 48
Correlia
- Protect Vowrawn - Level 47
- Squeeze the Spy - Level 48
- Jedi Spy - Level 49
- Baras's Lair - Level 50
- Retribution - Level 50
I started this at level 30. Managed the first round, but couldn't do the second. So I went back to Tatooine and Alderaan to finish all the side quests, and had a couple of games of Hutt-Ball, until I was level 32.
This was pretty easy as a Juggernaut (skill tree = 8/14/1). It was so easy, in fact, I wasn't sure if the Instance had reset and I was having to fight the first round again. Karr didn't seem to put up much of a fight at all!
Just make sure you're at the level you're supposed to be for this mission (lvl 32). I used Quinn for heals, made use of Saber Ward, Call on the Force (to reset Saber Ward), and just hammered Karr with Assault, Ravage, Sundering Assault, Sweeping Slash, Retaliation and Force Choke. Smash doesn't stun him, but it still deals about 500 damage. My life was never lower than 60%, and it just felt like a simple fight as the rounds continued.
Jaesa was easy, too - though, she did sneak a few attacks and took a bit more of my hp's than Karr did.
As others have said, make sure you heal BEFORE speaking to Karr to continue the fights.
I can confirm what RobLucas said - as a Juggernaut, this fight seems far easier than some others - Master freakin' Yonlach comes to mind :-p
Maybe it's because I was 33 by the time this quest came up, but this fight was far easier than I anticipated - I didn't need to use any of my shields, just rotated through my normal abilities, stunned him whenever I could and he went down fairly easily.
One thing to keep in mind: You really should rest up after each fight. This can be a problem since, at the end of each phase, he turns "friendly" and has the quest-icon above his head (like most storyline-boss-mobs in this game). The problem with this is, if you use the right mouse button to "auto"-attack (like I do) and accidentally right-click him him when that happens, you trigger the next fight and have no time to rest up. I solved this by stopping the regular attacks altogether as he got low, so I wouldn't accidentally trigger the next phase.
Good luck!
Thanks to the comments here this fight was actually quite easy. No stims, no medpacks, just Quinn on heals. Level 30 immortal juggernaut. Phase one was easy, blew all my cooldowns in phase 2, phase 3 is fairly easy.
2nd phase would definitely have been more comfortable with a medpack, that's for sure.
Contribute
- Add your commentAdd your comment
- Submit a screenshotSubmit a screenshot
- Suggest a videoSuggest a video
- Submit dataSubmit data
Please keep the following in mind when posting a comment:
- Your comment must be in English or it will be removed.
- Unsure how to post? Check out our handy guide!
- You might want to proof-read your comments before posting them.
You are not signed in. Please sign in to add your comment.
Simply browse for your screenshot using the form below.
- In-game screenshots are preferred over model-viewer-generated ones.
- The higher the quality the better!
- Be sure to read the tips & tricks if you haven't before.
You are not signed in. Please sign in to submit a screenshot.
Simply type the URL of the video in the form below.
- Only YouTube videos are supported at this time.
You are not signed in. Please sign in to suggest a video.
Certain data may be submitted for approval here.
- Nothing to do here (yet)!

