Quick Facts
- Difficulty: Normal
- Repeatable: No
- Minimum Level: 1
- Class: Jedi Consular
- Faction:
- 50 Light points
- 240 with Lieutenant Iresso
- 360 with Nadia Grell
- 210 with Qyzen Fess
- 230 with Tharan Cedrax
- 255 with Zenith
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Chaos and Harmony
You and the Rift Alliance forces have retaken Corellia's critical fortresses, the Guardian Holds. With them, the Republic stands a chance against the Empire. But the First Son is still at large, his will shielding the Children of the Emperor from being detected by the Jedi. Until you face him, the Republic will never be truly safe.
Tasks:
- Locate the First Son
- Speak to the First Son
- Defeat the First Son
- Use Your Ship's Intercom
- Travel to Coruscant
Important conversationsClass Companion
Relevant Locations
Part of this mission happens in Cave of the First Son, Defender: Flight Deck, Coruscant Spaceport, and Senate Tower: Level 2
Gains:
Upon completion of this mission you will gain:
- 11305 Experience
Related
- Locations (4)Locations (4)
- NPCs (1)NPCs (1)
- Comments (21)Comments (21)
- ScreenshotsScreenshots
- VideosVideos
Did this as a lvl46 Shadow Tank (Light 4) with Tharan in Medwatch.
Use your stims, medkits, cooldowns and abilities as properly and precisely as you can.
Phase 1: Most dangerous thing is the Project Storm. Interrupt project storm with Spinning Kick or Force Stun or Resilience. Save Mind Snap for his regular nukes. Counter his pushes by luring him near a wall and turning your own back to the wall.
Phase 2: Never let him cast Cavern Collapse. Whenever your screen shakes and rocks start falling STUN him! Interrupting will not always work. No Project Storm here.
Phase 3: Same as phase 2 as far as i have noticed. He deals a bit more damage or casts faster. No Project Storm.
Yes it is possible to spare his life, did it myself from the first try.
Very challenging fight, interrupts are essential however who you choose as your companion is almost as important. dots and hots are helpful, but not enough as you will likely go oom on the fight at least once. Make sure to clear out the beginning children as he throws you and your companion around the room quite a lot. As listed in the other comments, if he gets off collapse you will die- end of story. He repeated it around 4 times for me during the fight- possibly on a timer. It also did not display the castbar once, so watch for the shaking and falling rocks if possible. Don't be afraid to use your long cooldowns, but make sure you use them with enough life left on the companion for them to tick at least once.
For my fight I choose Qyzen as my tank and I was specd as sage healer. He's able to keep most of the attacks off of you, but it also means he WILL be dropping like a stone depending on his gear level. In my case I hadn't been upgrading him that much, so bubbles and direct heals were pretty much the only thing keeping him alive. Using the dot definitely helps, but you need to do direct attacks as well. Otherwise you'll never make it as the fight goes on too long as it is. If the companion goes down kiting works to a certain extent- especially if you are well geared, but not as much as you would hope. Since almost all of his attacks are ranged, kiting isn't a great option unless you can LOS him. The shape of the cavern does allow for this but when I tried it the first time, he started casting collapse and there wasn't really a point to trying it again after that.
I used Qyzen and spammed bubble, instant heal dot, main heal, channeled heal dot, +force, repeat. I would try to slip in an attack when I had time, but basically I was healing full time. Keep the interrupt handy for the collapse. You will need this 3-4 times.
This fight went weird for me. Using Fess, I died the first time because I spent too much time watching for the collapse spell, and I let Fess die. The second time, I died because I was busy healing Fess and I let Syo cast the collapse spell...doh. I decided to switch to the LT, for no other reason than to perhaps change my luck. I got Syo down to about half health, and he and the LT got hung up in some rocks somehow, and I started getting "Cannot see target" messages...I also was getting some Evades. They were wailing away at each other, but the LT was not taking any damage. I tried to put the LT on Passive so we could run away and pull Syo away from that bad place, but for some reason it would not let me activate the LT's Passive - I clicked over and over, and nothing happened. Then I tried to hit him with my light sabre and draw his attention to me, but that didn't work, prob. because LT was generating so much threat. Finally, I found an angle where I was able to hit him with Disturbance, and finished him with that....neither the LT nor I took any damage during this time. I kind of feel like I cheated, but it wasn't my fault....
BTW, I was able to save Syo. When I left the bunker, there were two identical images standing in the same spot, one labeled "Master Syo" and the other labeled "First Son".
Just did this as healing specced Jedi Sage. Took me a couple of attempts and switching out companions a couple times but what I found worked best was to use Zenith on snipe mode, keep him topped off and shielded every CD, and use Weaken Mind and Force Stun when possible. The most important part is to save Mind Snap for when he does Cavern Collapse. You will have about 0.5-0.7s to target him and pop Mind Snap when he starts channeling this spell. Don't worry if you see some rocks fall initially when he starts channeling, they will literally stop in mid air if you stop the channel. You just cant let him get to the end of the channel or it is a wipe. Basically, rinse and repeat until dead but make sure you do not use Mind Snap to early or that it is on CD when he does Cavern Collapse or you will wipe. Pretty easy fight actually once you get the mechanics figured out. So to summarize, as a healing sage, use a DPS companion, keep him/her shielded or healed, use Force Stun and Weaken Mind when you can, Mind Snap on every CC, fight, win, reap your rewards.
If you travel to Coruscant via the Republic Fleet instead, the quest will not proceed to the next stage.
And for the next quest "Crystal Ball", which ask you to travel to the Republic Fleet, don't go to the fleet via Coruscant eleveator.
You will have to use your galaxy map again. Stupid quest design, as if their programmers are robots..
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