Quick Facts
- Difficulty: Normal
- Repeatable: No
- Minimum Level: 1
- Faction:
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Back Alley
The Bleeder gang has grown too powerful and has declared war on rival gangs and outsiders alike. The Hutt Cartel is letting the gangs fight it out, declaring the sector off-limits. Security Chief Rarkgah doesn't want to see his district burn, so he's asked you to take the fight to the Bleeders.
Activate a merchant turret in the Back Alley Slums of the Red Light Sector, and hold off the Bleeders forces.
Tasks:
- Activate a Turret and Hold Off the Bleeder Forces
- Defeat Beauty Queen
- Defeat "Guns" Karok
- Defeat Oilcan
- Defeat the Rip
Relevant Locations
Part of this mission happens in Red Light Sector
Gains:
Upon completion of this mission you will gain:
- 4105 Experience
Related
1. Fight in the street, away from the turret so it doesn't "tag" the Bleeder minions and prevent them from spawning.
2. Fight the Bleeder Lookout with my tank companion out and just set him to passive after he got significant aggro (ctrl-2 by default, or by left clicking the icon). I got the killing blow on the Lookout and got credit for the mission. Hope this helps.
"the method that worked for me...i didnt have to dismiss my companion, i just activated the turret then went around the corner so the turret couldnt shoot the mobs. worked first time. GOOD LUCK"
When you make a statement like this, you're not taking into account that maybe on your successful run your companion didn't get the killing blow on the last guy. The factor isn't dismissing your companion and it isn't moving away so the turret can't hit it. It's getting the killing hit on the last guy. I did it again on another character and actually watched very closely. Three times in a row the turret or my companion got the killing blow and I didn't get credit. The fourth time, the turret hit some things but I got the killing blow and it worked.
I tried the 'Activate Turret' part over a dozen times, I even have 2 Tickets on that.
After reading here the method of Activating the turret & immediately going round the corner I gave that a try & completed it first time. All my Republic Alt's (I have one of each class Republic & Imperial) also managed to complete this part of the mission using the 'activate & go round the corner' method.
The Turret I completed 4 time is -
X: 3155 || Y: -3356 || Redlight District, Back Alley Slums. It is near one of the 'Spice Labs' from a different mission & there is a Bleeder Enforcer (Strong) near the turret & a patrolling (Strong) Bleeder Cargo Droid that patrols nearby.
Take out the Bleeder Enforcer first, he is near the Turret & although it may not be necessary I took him out just in case. The Droid MUST be taken out Before you activate the Turret as it patrols where you will be fighting the 3 Waves of Bleeders. The first 2 waves are not terribly difficult, I think weak or normal mobs. The final wave is a 'Strong' Melee & when he drops the Mission will update.
THANK YOU to whomever first suggested moving round the corner, this one was really starting to frustrate me :-)
-Find a turret you want to use(I found 2 diff ones in the area)
-Clear any roamer(s) if necessary
-Activate the turret
-Kill the first two waves of minions(they have low health and almost all die or close to it with one AoE)
-Put pet on passive(don't have to dismiss)
-Tag the last solo mob that comes before the turret hits it first(it's a strong but easy enough to kill)
-I made sure I saved a big damage attack to get killing blow but I'm not sure you need to if you tag it first
Hope this helps!
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