Quick Facts


Turret is to the left of the boxes,


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Back Alley

The Bleeder gang has grown too powerful and has declared war on rival gangs and outsiders alike. The Hutt Cartel is letting the gangs fight it out, declaring the sector off-limits. Security Chief Rarkgah doesn't want to see his district burn, so he's asked you to take the fight to the Bleeders.

Activate a merchant turret in the Back Alley Slums of the Red Light Sector, and hold off the Bleeders forces.


Relevant Locations

Part of this mission happens in Red Light Sector


Upon completion of this mission you will gain:

  • 4105 Experience


1 location found
34 comments found
By AstralFire at 2011-11-27 14:59:06
The 'Merchant Turret' looks nothing like a turret - see the provided screenshot. It's low to the ground and easily mistaken for cargo.
By Doppelzett at 2011-12-26 16:59:00
I tried it without the companion and it worked like a charm.Tried it ~7 times before I looked it up here. Maybe it bugs if the companion gets the killing blow.
By Aeryl at 2011-12-27 14:14:30
After doing it roughly 6 times without the turret hitting anything, I finally dismissed my companion and it worked (the turret hit some of the early guys). I think, as someone mentioned above, it's not that you have a companion or the turrest is hitting anything ... you just need to get the killing blow on the last guy yourself.
By allknowingpants at 2012-01-07 22:25:41
After reading the comments and several failed attempts at soloing the Bleeder Lookout, as I'm a healer, I completed the mission by doing the following:
1. Fight in the street, away from the turret so it doesn't "tag" the Bleeder minions and prevent them from spawning.
2. Fight the Bleeder Lookout with my tank companion out and just set him to passive after he got significant aggro (ctrl-2 by default, or by left clicking the icon). I got the killing blow on the Lookout and got credit for the mission. Hope this helps.
By Venator at 2011-12-15 03:14:16
The mission can bug on the turret part by not giving credit on completion. It worked for me when I dismissed my companion.
By canedust at 2012-03-20 01:06:43
I found I didn't have to dismiss the companion, just set them to neutral when the final mob spawns.
By ethanhunteg at 2011-12-20 19:09:58
Definitely the problem is when the turret is hitting people before you or your companion does. I found that moving away from the turret and trying to gather aggro on the mob packs ~15 yrds away from the cannon worked the best.
By jfoobar at 2012-02-08 18:11:12
The difficulty I had was getting first hit on the splicer that comes at the end. Yes, go around the corner or even out away from the turret and the lookouts come right to you with no problems at all. The splicer, however, comes from the other side (back out of an alcove to the right if facing the turret) and runs to you right in front of the turret on its way to you, getting tagged by the turret pretty quickly. If you are paying attention and tag it first, the quest completes. I completed it with my companion out. I know my companion tagged several of the lookouts first and it didn't effect the quest. I don't know what would have happened if the companion tagged the slicer first since I didn't let that happen.
By RurouniQ at 2012-02-19 20:14:36
Trooper-Commando Rewards (02/19/12)
580 Cr
Choose One:
Outcast Chestguard
Nar Shaddaa Commendation
By KrazieFox at 2012-03-14 07:36:10

I tried the 'Activate Turret' part over a dozen times, I even have 2 Tickets on that.

After reading here the method of Activating the turret & immediately going round the corner I gave that a try & completed it first time. All my Republic Alt's (I have one of each class Republic & Imperial) also managed to complete this part of the mission using the 'activate & go round the corner' method.

The Turret I completed 4 time is -
X: 3155 || Y: -3356 || Redlight District, Back Alley Slums. It is near one of the 'Spice Labs' from a different mission & there is a Bleeder Enforcer (Strong) near the turret & a patrolling (Strong) Bleeder Cargo Droid that patrols nearby.

Take out the Bleeder Enforcer first, he is near the Turret & although it may not be necessary I took him out just in case. The Droid MUST be taken out Before you activate the Turret as it patrols where you will be fighting the 3 Waves of Bleeders. The first 2 waves are not terribly difficult, I think weak or normal mobs. The final wave is a 'Strong' Melee & when he drops the Mission will update.

THANK YOU to whomever first suggested moving round the corner, this one was really starting to frustrate me :-)

By Aeryl at 2012-01-02 09:19:08

"the method that worked for me...i didnt have to dismiss my companion, i just activated the turret then went around the corner so the turret couldnt shoot the mobs. worked first time. GOOD LUCK"

When you make a statement like this, you're not taking into account that maybe on your successful run your companion didn't get the killing blow on the last guy. The factor isn't dismissing your companion and it isn't moving away so the turret can't hit it. It's getting the killing hit on the last guy. I did it again on another character and actually watched very closely. Three times in a row the turret or my companion got the killing blow and I didn't get credit. The fourth time, the turret hit some things but I got the killing blow and it worked.

By Arbrus at 2012-03-31 07:00:41
This is what worked for me:
-Find a turret you want to use(I found 2 diff ones in the area)
-Clear any roamer(s) if necessary
-Activate the turret
-Kill the first two waves of minions(they have low health and almost all die or close to it with one AoE)
-Put pet on passive(don't have to dismiss)
-Tag the last solo mob that comes before the turret hits it first(it's a strong but easy enough to kill)
-I made sure I saved a big damage attack to get killing blow but I'm not sure you need to if you tag it first
Hope this helps!
By Mongoose at 2012-07-07 18:03:20
This might be fixed as of patch 1.3.1. I got this the first time by activating the turret, standing in front of it with a companion, and letting the enemies come to me, as I believe is the intention of the mission.
By Kelthiz at 2012-01-20 02:41:54
For those of you who have problems doing this one without a companion, some of them doesn't bug it out, like for example C2-N2 can heal you through it.
By ntaguitar at 2011-12-29 23:29:03
the method that worked for me...i didnt have to dismiss my companion, i just activated the turret then went around the corner so the turret couldnt shoot the mobs. worked first time. GOOD LUCK
By gealex at 2012-01-03 22:49:23
After not understanding what was happening and reading here why I could not complete the quest, I decided to dismiss the companion for the fight with the slicer. Finally, after trying more than 5 times I got to progress to the next step.
By ninelevels9 at 2012-01-05 02:19:18
going around the corner woked for me, and didnt have to dismiss my comp
By Cuphat at 2011-12-15 09:42:20
Took me 7 tries before it gave me credit on the turret part. Definitely bugged, but not impossible.
By dude45342 at 2011-12-24 02:28:35

Use the turret at 3156,-3356. Fight in the street to where the turret can't hit the NPCs (the mobs spawn around the corner).

Seems to be the best route to take.

By Murderlord at 2012-01-17 03:06:22
bugged again, better pass on it til they patch it up
By Aeryl at 2011-12-25 18:48:10
I've done it without the turret hitting anything and still didn't get credit for the quest. Moving away might give you a better chance, but it is certainly not the only factor.
By mmx2 at 2011-12-25 23:13:16
Coincidence maybe, but tried 3x to no avail on the 4th dismissed the companion and it worked fine.
By beornlake at 2012-02-08 16:55:10
Dismissing my companion did the trick for me as well.
By somegirl at 2011-12-19 15:26:26
Yep, dismissed my companion & then did the turret part & got credit for it right away.
By undertowbr at 2011-12-26 09:47:36
This took me about 8 tries. In the end, I found it helpful to keep an eye on my minimap for the red dots to appear. This might help you find the mobs so you can tag them before the turret does.
By spanky at 2011-12-19 21:25:45
i think the problem is if the turret hits one of the spawns before you it tags it grey and you dont get credit for the kill. when i made sure to get first hit on all the waves it completed first time.
By Kaallis at 2011-12-20 04:03:40
After several attempt, I believe the best way to do this is to just activate the turret and then move away from it and kill all the spawns without any interactions from the turret. Worked for me!
By zaphodo at 2011-12-20 04:41:25
I got mine to complete by going around the corner from the turret to where the waves spawned. Companion was out and turret never hit a mob.
By zach5045 at 2011-12-23 02:04:32
I just did this three times. I will also confirm that you can not let the turret actually hit the mobs. It also seems that the turret will only fire on things approximately 10y or closer.
By razzamatazz at 2011-12-23 05:21:15
I'm afraid the above solutions are incorrect. After 2 attempts I checked the site to see if it was a bug and found this info. Tried it unsuccessfully twice without the turret hitting anything. On the third time with companion out, with turret tagging two mobs and greying them, and letting the turret assist in the final kill, I got credit. The turret is not the issue, you guys just happened to get lucky and have it go through while using these methods.
By cybele7 at 2011-12-23 19:15:54
For as many comments on here stating being away from the turret worked I believe they are correct. I did not get credit for the quest 4 times before moving away from the turret and trying again. Guess what? I got credit once I kill them away from the turret.
By dorkrock at 2011-12-17 18:05:28
It took me about 12 tries. There are three waves total: the first two are bleeder waves and the final wave is one organ splicer. Sometimes you don't even get beyond the first wave before it bugs, other times you kill all three waves but no completion. I didn't have my companion out when I finally finished it, but I'm not sure if that's relevant because I tried it both ways multiple times.
By Bludwyng at 2011-12-18 14:32:13
Finally got this to work (in Early Access). Took 3 turrets before I got the update to move to the second and final step.
By spleen1015 at 2011-12-15 10:14:56
Took me 8 tries to get it, had my companion out.
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