LOL. You're not ruining my dreams. I plan on rolling Merc with a BH and Assassin for tanking. Further more I think you missunderstand what I mean when I say melee vs ranged tank. When I say ranged tank, I don't mean Ranged Like a Smuggler, Sorc, IA, etc. I mean ranged as in NOT melee. I mean MID-RANGE 5-20 meters. Kiting them around, hitting them with a melee attack or two if they get in to close, then breaking back a few paces and continuing to keep them out of arms reach. In other words, keeping the mob close (and away from the ranged classes) and hitting them with gunfire, but not allowing them to get in close and melee them to bits, like Jedi Knight would want to, for more than a few moments. I don't mean Range Tank in the form of the idea that they will be standing at 30meters (100feet-ish) away firing behind cover or something silly like that. Let's not allow the semantics of the what is considered 'Range' monopolize this conversation (in my opinion, and I believe other would agree, range is considered anything beyond melee reach).
10 meters, btw, is not really that close, it is around 33 feet, as a meter is around 3.29 feet. And in game melee range is (i believed) considered 4 meters or less, so its around 2.5x fater than that. I think thats where the 'mid-range' comes in. I wouldn't consider a 3 story building a short building to fall off of, but thats neither here nor there. My point is I don't think the dev's invisioned ranged tanks standing toe to toe taking massive melee damage from mobs, I believe based on what I've seen and read, that the intention is for them to maintain space (10-20meters I'm guessing is the intention) just as a melee tank is required to maintain proximity and it works much the same way as druid used to kite in old school EQ and how frost mages kite in WOW. It's a really creative mechanic in my opinion. The only thing I was suggesting is that the dev's will likely need to impliment something to ensure that ranged tanks and melee tanks have comperable TPS and tanking ability as Range and the space that comes with it allows for some backdoor damamge mitigation and also allows you to get extra attacks off that a melee class could not in the same timeframe. That's all I was refering too.
It's like in Wow, how every melee class has options for speeding up run speed (perminent speed increases, not in burts or on a CD, in and out of combat) to help copensate for the fact that they have to constantly maintain melee range to ensure max dps. There have been numerous studies that show mathmatically that there is a direct and quite large drop in DPS between melee classes WITH +15% move speed talents verses identiacally geared/spec'd characters of the same class WITHOUT the +15% move speed. So yeah melee is at a dissadvantage when it comes to throughput without some sort of compensation. It's another reason why in the last WoW patch they adjusted the +AP from things to give melee +20%AP and Ranged +10%AP bonuses, because again, ranged classes are at a clear advantage for damage/threat production. Ever try tanking in WoW and have a mage fire off pyroblast when you're still 30ft from the mob, its very frustrating, same thing is true here.
I don't buy that BH/TRP are not supposed to range tank to some extent (see paragraph one for what I mean by range). If so, why is it that you always see them standing at range tanking in the videos? Why haven't they highlighted more of their Melee abilities and shown them rushing in an going all melee crazy? And again, i'm NOT saying that they won't be close to a mob, 10 meters is "close" to a mob compaired to the true ranged classes like Mercs, unslingers, and Marksman, but I'm saying they will not be MELEEing them, atleast not in the same way that Marauders, and Assassins would be. They will be keeping some distance (out of melee range) but not standing at 50 feet away from behind cover. That is to say, where a melee tank will be in your face smelling your breath a ranged tank is going to be a few yards away shooting you and trying not to let you close into melee range to much.
I could be completely wrong, but based on what I have seen and read thatm I believe is how the dev's invisioned the ranged tank classes. and I hope they stick with it, because I think it's a really great idea and a very different way of tanking.