Okay, so I normally play my guild's top DPS role as an Annihilation Marauder and got the rotation/priority down to a talent. However, I love Hybrid builds and am currently leveling a hybrid Sniper, but wanted to test out a new "rotation" based class. Here is the spec:
http://www.torhead.com/skill-calc#100ZhGbbddMozZGd0rdbM.1
With this spec, you actually time your attacks because you are rotating it based on massive crit damage from first Smash and then Force Scream. Here is what I was thinking:
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INITIATE PHASE: Force Charge > Force Choke (stack 4 Shockwave) > Smash
BURST PHASE: Initiate Phase > Gore > Auto Attack until Blood Frenzy > Force Scream
NOTE: Make sure you Force Scream with Gore and Blood Frenzy up for max damage
SUSTAIN PHASE: Burst Phase > Battering Assault > Obliterate > Smash > Berserk > Vicious Slash use all 6 stacks of Berserk
REPEAT PHASE: Sustain > Initiate
NOTE: You will need to run away from enemy in order to get the second initation started, then repeat burst and sustain.
Full rotation:
Force Charge > Force Choke > Smash > Initiate > Gore > Auto Attack until Blood Frenzy, else Force Scream > Force Scream > Smash > Berserk > Vicious Slash x6 > Repeat
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The idea behind this build is to get two major crit strikes within a small period of time, and then a large sustained damage phase until your Force Choke is back off cooldown (usually 20 seconds with the Ravager talent)
As soon as Force Choke is off CD you should begin the initiation phase once more as it will be the highest or second highest part of the phase in damage you can do--100% crit, 100% damage Smash, immediately followed by a 100% crit 100% armor pen Force Scream.
I have not been able to test this in a raid, but I would like to test this in the 4th boss of EV as that is what I've found to be the best DPS meter.
Is there anyone that may have tested this before or something similar? I should be trying this soon but I don't know how the rotation (or if it needs to be priority) will work.
Also, would it be more damage efficient to use Gore before the initial Smash and try to fit Force Scream in before the 6 seconds wears out? That way the Smash also benefits from 100% armor pen, but it will be harder to hit Force Scream with Blood Frenzy active.
EDIT: Added Battering Assault to the beginning of the Sustain phase for more Rage production.