Jedi Sage DPS Spec
I would get to lvl 50, try both trees, respeccing is possible & its not completely accurate yet, in any case:
kinetic resembles more of the elemental shaman whereas balance is more like a shadow priest
I could guess for you and say that from 0 to 60 the kinetic may be better off
but then again, once you are balance and have applied those dots of yours 60 seconds later you may well be better off.
I'm sure no matter which is better, they wont be that far apart either so in that case get a feel for them both and see which you prefer, after all they are both quite different play styles and when someone says to you "sage dps? what.. your a healer lol L2p" just remember, sage has 3 trees just like every other class and playing what you want to play is far superior to 'playing/doing the job of...' a role you were told to.
hope it helps, Happy New Year
May the force be with you...where is my other beer <^,~>
And if you want Burt dps, then telekinetic is the way to go regardless of companion
Regen health isn't a big deal for me, as I have enough CC and my tank companion going. Force regen usually isn't a big deal as I have a lot of procs that reduce force spending or increase force regen. Normally the only time I have to stop is to heal up my companion after he's taken a few beatings.
I dont' tend to like the healing companion as much because we're both softer, so we need the healing more. I feel confident using Qyzen with as much Endurance and absorption as I can. Also, keeping Force Armor up on him at all times makes a big difference too.
Thanks for the response!
I feel that the Telekinetics Tree; Is really quite viable. From the Force Regen, to the Burst Damage. I barely see any Sage (Tele) going OOF (Out Of Force). Looking at the damage and ways of the spec (Tele) itself, It seems to favor one spammable ability. For long periods of time, followed by short Burst Moves. It's not very compliant with wether or not, it's Force Viablity; Concerning the use of Project. I feel personally as statistics show from my Long Division followed by my Algebra Elimination Method. Also, doing a number of SW Word Problems. I came up with that Project does really a not give an increase in dps, but just a loss of force. Sure, you may do it while moving because of not being able to do your filler move, that would be it's upside. I feel though that the Spec (Tele) is very Bursty and Force Realiant, but compensating it's statistical over betterness of Balance. Balance is more entertaining, more buttons. While Telekinetics is like a boring "One Button Smash." If you are not sure about this, compared to the Sith Inq: Adv. Class: Lightning>Madness. All abilities used in Telekinetics Spec on Jedi, are a mirror with different names and some channeling for Lightning Spec on Sith; Relevancy to moves for Balance To Madness Specs applies as well. Hope you all enjoyed my info, or found it helpful.
May The Force Be With You, CJ.
Telekinetics: High Burst, Moderate Sustain, Moderate Force Efficiency
Balance: Low Burst, High Sustain, Very High Force Efficiency
TK / Balance 0/13/28 Hybrid: Moderate Burst, High Sustain, High Force Efficiency
As of right now, the DPS difference between the viable specs is pretty small. TK does have the best burst, there's no question about that. It's sustained damage pretty good, but not the best. It's also the least Force efficient. You will run out of Force (as no spell in your rotation is ever Force-positive, even with TK Effusion), at some point, and earlier than other specs. Balance puts a lot more focus on the DoT abilities so it's sustained damage is through the roof compared to TK, but it's burst suffers. However, it is the most Force efficient. Not only does every TK Throw give you 18 Force (cost + base regen over 3 seconds + returns from Psychic Barrier talent), you also take Concentration since you're using Disturbance on Presence of Mind procs, so that's pretty easy to keep at 3 stacks.
Now you've probably seen my sticky at the top. I am very much an advocate of the Hybrid spec. It just offers the best of everything with virtually no downside. The addition of TK Wave to the Balance talents adds higher burst to the build, it's still very Force efficient (you lose Concentration but the returns from Psychic Barrier are more than enough), and has the same talents that boost sustained damage in a full Balance spec. Running the numbers from tooltips (since we don't have combat log yet) it is the highest DPS as well, with TK following closely and pure Balance at the back of the line. But this difference is pretty negligible right now.
@Surfacing: Contrary to some of the other classes, the Balance tree does not have a whole lot of PvP oriented talents that become wasted in PvE, It has some, but it is a perfectly viable PvE tree with an emphasis on DoTs and sustained damage - the self healing talents are really just a filler and barely noticeable anyway, and not the point of speccing into the tree.
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