Jedi Shadow

A Shadow serves the Jedi Order by being a silent observer and, when action is necessary, a subtle hand. Shadows go unseen, employing Force techniques that cloud enemy minds to slip into hostile territory and, when necessary, striking enemies down with deadly efficiency. Shadows embrace the synergy between lightsaber and Force combat.

All Jedi Shadows use the Force to conceal themselves and move invisibly behind enemy lines, as well as learn to use double-bladed lightsabers in either an offensive or defensive capacity. Shadows can also opt to learn Infiltration, becoming masters of stealth and ambush who forgo the head-on attack for the vulnerable flank; Kinetic Combat, utilizing a double-bladed lightsaber as either an acrobatic weapon or a bulwark of defense; and Balance, deploying the power of the Force to enhance lightsaber techniques and debilitate foes in combat.

  • Class Role: Tank, Damage
  • Weapon: Double-Bladed Lightsaber
  • Armor: Light
  • Resource: Force

Related

67 abilities found (50 displayed) – Try filtering your results
NameLevelClassCostRangeCooldown
Phase Walk
51Jedi Shadow1.5 secs
Battle Readiness
50Jedi Shadow120 secs
Spinning Kick
42Jedi Shadow20 Force4 meters30 secs
Resilience
36Jedi Shadow60 secs
Spinning Strike
32Jedi Shadow25 Force4 meters6 secs
Mass Mind Control
30Jedi Shadow45 secs
Whirling Blow
26Jedi Shadow40 Force
Deflection
24Jedi Shadow120 secs
Blackout
22Jedi Shadow60 secs
Force Cloak
22Jedi Shadow120 secs
Mind Maze
20Jedi Shadow50 Force10 meters
Mind Control
16Jedi Shadow30 meters15 secs
Combat Technique
14Jedi Shadow100 Force
Guard
14Jedi Shadow30 meters
Force Breach
12Jedi Shadow20 Force10 meters
Armor Proficiency: Shield Generator
10Jedi Shadow
Force Technique
10Jedi Shadow100 Force
Shadow Strike
10Jedi Shadow40 Force4 meters
Shadow's Training
10Jedi Shadow
Stealth
10Jedi Shadow
Weapon Proficiency: Double-Bladed Lightsaber
10Jedi Shadow
Weapon Proficiency: Electrostaff
10Jedi Shadow
Clairvoyant Strike
1Jedi Shadow25 Force4 meters
Force in Balance
1Jedi Shadow50 Force30 meters15 secs
Force Pull
1Jedi Shadow30 meters45 secs
Kinetic Ward
1Jedi Shadow15 secs
Low Slash
1Jedi Shadow30 Force4 meters15 secs
Sever Force
1Jedi Shadow20 Force30 meters9 secs
Shadow Technique
1Jedi Shadow100 Force
Slow Time
1Jedi Shadow20 Force10 meters9 secs
Bombardment
Jedi Shadow
Circling Shadows
Jedi Shadow
Double-bladed Saber Defense
Jedi Shadow
Exit Strategy
Jedi Shadow
Focused Insight
Jedi Shadow
Force Strike
Jedi Shadow
Force Suppression
Jedi Shadow
Force Synergy
Jedi Shadow
Harnessed Shadows
Jedi Shadow
Humbling Strike
Jedi Shadow
Impact Control
Jedi Shadow
Impose Weakness
Jedi Shadow
Infiltration Tactics
Jedi Shadow
Kinetic Bulwark
Jedi Shadow
Kinetic Field
Jedi Shadow
Lambaste
Jedi Shadow
Martial Prowess
Jedi Shadow
Masked Assault
Jedi Shadow
Mind Over Matter
Jedi Shadow
Misdirection
Jedi Shadow
34 comments found
+8
By Truesight at 2011-12-16 03:04:53

You have to go into any SWTOR class with eyes wide open. It's a new game and from what I can tell by my experience with MMO games. Almost every class was made to accomedate a tank spec or OT spec. I know people want to rush through. Especially in the early release. But you have to stop and look at your class, It's spec possibilities and what professions pair with it to find an end goal for which you can make it. Just by Profession grinding Artificier I can see that there are Crystals and mods designed for 3 different goals. DPS, Healing and tank. Your gear, and how you Modifiy your gear and spec will reflect the class role you wish to play. Naturally Jedi Senitnels and Guardians(Can't remember their actually tank spec names) Thrive on crystals and mods that reflect a Str/Endurance heavy stat weight.

Shadow tanks I would see so far is having End/Forcepower stats weighed for them. More of their tricks rely on Force Power and their FP pool. You also have to look at every avalaible ability in their arsenal. Combat Stance/Guardian coupled with their force stun...run behind and saber attack from behind deals some of their highest damage and (Threat)! For sure Shadow Tanking will be the advanced players tank class/spec and since this game is new. Will require some research...L2P and not just basic but advanced understanding of gear/weapon and stat modification.

All I ask from new and seasoned players alike is. Have patience. We have to work from this new game from the ground up and soon given months from now their will be number crunchers, geeking it out to give most of us the best how to guides. But the best tanks, dps, healers for sure will be the dedicated players that had nothing to go by but the feel for their class and the game. GL to you all.

+5
By Kirska at 2011-11-26 19:41:48
Like any other specialization, you have to be level 10 before you can get the quest to pick a specialization.
+4
By kugalojan at 2011-12-10 15:36:31
they are not avoidance tank. No tanks on sw:tor are avoidance tanks. They Rely heavily on their cd's which buff their armours. All tanks on sw:tor are mitigation tanks
+4
By batumshakalaka at 2011-11-26 04:10:47
So far as I can tell, Balance does not rely on stealth. However, it is still a wonderful trick to have up your sleeve. You can start the fight on your terms (Shadow Strike) or use it to run away. Balance is not a positional attacker.
+3
By coredumperror at 2011-11-20 22:44:36
From what I'm told, they are entirely viable operation tanks. However, I have heard healers complain a bit about them, since they're generally a more avoidance-based tanking class, meaning that their incoming damage is spikier. I imagine that an experienced Shadow tank will use his proactive defense and self-healing abilities to help mitigate that, though.
+2
By batumshakalaka at 2011-11-25 07:58:21
Absolutely, the Shadow will be fully viable as a MT.
+2
By deadempty at 2011-12-11 12:37:26
Shadow tanks get plenty of AOE attacks to control mobs. Also they are not avoidance tanks at all. They are mitigation tanks like the others. TOnly real problem they dont have as many def CDs as Guardians or Vanguards. Balance isn't really a stealther, its more of a ranged/melee hybrid. There is no "best" tree for leveling, Companions fill out your weaknesses.
+1
By asakawa at 2011-11-28 19:23:35

I had some issues with the class too but the problem you've identified isn't a problem at all.
The Shadow is a melee-range fighter. Their damage comes from a mix of physical attacks using the saber-staff and force abilities with various procs and effects that make each side dependant on the other.

My issues were almost entirely subjective, though I did find the lack of AoE to be quite an issue at times.

+1
By Ranger2v at 2011-11-24 20:10:58
Yes, they are more active tanks, similar to DK style of tanking from WoW. That is my short experience in the beta (lvl 28 Shadow).
+1
By Bludwyng at 2011-12-31 11:50:31
I am a 41 Shadow now, and the only (very minor) kvetch I have with them is... because of stealth it is very tempting to NOT fight through the trash mobs and, in not killing them, you miss a lot of XP so the class levels a little slower. To balance that, you quest a lot faster.
+1
By Grim6160 at 2011-12-26 18:39:40

@hochas

You might find this a bit more useful:

http://www.torhead.com/skill-calc#601bIbckrskbsZZf0f.1

Force Focus is completely useless for tanking since you will use Combat Technique not Force Technique,

Rapid Recovery - this should have 3 points - if you are after self healing this improves the chance of Combat Technique to do a heal by 15%,

Applied Force - you are a tank, so you might find Double Bladed Saber Defense to be a lot more useful,

I hope this helps!


0
By Artaxerxes at 2011-11-19 11:56:46
Question for high-end beta testers, can shadows really tank operations as MT succesfully? :-)
0
By sullir at 2012-02-25 12:25:55

I currently have a lvl 50 Shadow tank, http://www.torhead.com/skill-calc#601rIbckbskbsZZf0cM.1, and with this build, I am a little worried about not having the 2% defense from shadowsight; however, as far as I can tell, I preform as well or better than the other tanks I've grouped with, especially with threat generation. The only obvious thing to give up for shadowsight is Applied Force, but I have a hard time doing that because both double strike and whirling blow are probably the most used abilities in the shadow tank's arsenal and it seems silly to not have that extra 6% damage there. Aside from slow time, project through particle acceleration is the best way to accumulate threat and double strike and whirling blow are the abilities that proc it. To me this says that that 6% damage combined with the proceeding project is a substantive amount of threat, and for my build it shows because I have no problems with losing or gaining threat, even to other tanks I've been grouped with while doing Heroics to their irritation--really, when I join a group that had already established that "so-and-so" is tanking, I literally have to back off because whether I'm using shadow strikes or procced projects, I'm always taking the aggro from them. I only use the taunts when the target is attacking a party member that is far away, or due to unexpected mobs joining the fray. I would just need to see how much difference that 2% defense actually makes before I would change my build. If it were more than a 2% difference to my defense chance, I would would probably switch; I however don't think it would be that significant. Shadowsight might only be worth it when a character has enough defense from high-end raid gear to make the needed difference. It's something to consider that applied force is better until a certain level of gear is obtained.

I've noticed that shadows differ from the other tanking classes in that their damage reduction is quite a bit lower (about 9-11%); however, their defense chance is quite a bit higher (7-12%: mine lacking the 2% from shadowsight is 22.5%, and other tanks I've compared with show anywhere from 13-15%). Shield chance and Absorption seem to be roughly the same, and that's why static barrier in that it can pretty much be constantly in effect is a big deal (in other word, you should make sure you renew it right away when it expires; it's not on gcd afterall, nor do you have to save it for special circumstances). This to me makes static barrier more desirable than bladeward because it's not just for special occasions, but I admit that BW will make a bigger difference in those crucial fights when the tank needs to stay up at a certain point no matter what. I also think the guardian's 50% damage reduction cd is superior to the shadow's 50% defense chance cd though the shadow's ability is still really awesome.

These comparisons are based upon similar gear in the contrastees (roughly mostly orange gear with the daily commendation armoring mods), so it would be interesting to see how much changes when comparing two characters sporting full-out raid gear.

0
By Rocky4209 at 2011-12-27 03:50:32
Their primary stat is willpower no matter what spec and tree they take. BUT I feel infiltration is the best dps spec because it allows you to sneak attack them and unleash multiple devastating blows before they can even react. Some you can kill almost instantly after pouncing.
0
By sakalos at 2012-03-26 22:00:01
what is the best rotation for jedi shadow
0
By ECGxDante at 2011-12-29 23:43:57
Im an infiltration spec. shadow/rogue. This is the current tree spec. im following http://www.torhead.com/skill-calc#601RIZGMrRkGMbtz.1 I'm only lvl 40 and just got clairvoyant strike so the secondary tree is still a clue for what im going to do XD ive changed it like 5x's. This class is strictly dps. you need a tank for pve...including lvling I use qyzen fess. I spec. into willpower,critical strike, and surge. easy tip: go for resolve hilts, and battle/assault enhancements. Im always on top of the board in pvp events...unless theres some lvl 50's but thats expected. Ask me for any advice you need on an infiltration spec. shadow. Willpower: damage bonus/ increases critical strike rating Critical Strike: greatly increases critical strike rating Surge: increases critical strike damage im sitting at 24.89% crit. strike. and 72% increased crit. dmg. with the relic i got from the light side vendor on the fleet when activated i have 48% crit strike and 90% increase crit damage. under geared by the way. ;) I hope this helped.
0
By Elkerym at 2011-11-24 07:20:07
I'm looking more into Shadowy PvP action pared with a Scoundrel fellow, might be a very nasty combo to meet in battle if enough burst damage will be possible >=)
0
By Imrael at 2011-11-30 15:17:38
I tested Shadow in beta weekend and i really loved this class in PvP. It`s useful not only in the single combat, but also in team playing,for example in Huttball.
0
By majorcl at 2011-12-30 10:46:05
@Grim6160
Focused Insight isn't that useful as you really don't have any damage over time abilities while tanking. That's mostly for Balance spec.
This is my take:
http://www.torhead.com/skill-calc#601bIrokrskbsZZf0cM.1
Elusiveness and Mind Over Matter are very useful for tank mobility and having immunity to Force and Tech attacks for 11.1% over 5% of the time.
0
By marwar at 2011-12-04 10:27:58
You will get Whirling Blow at level 26 which is a spammable aoe attack. In infiltration you can pretty much spam it for 18 sec if you want to (from stealth, blackout with masked combat, force cloak)
0
By Makapuu at 2011-12-05 22:52:05
Range of some casts, such as Telekinetic Throw is only 10m... kinda sucked, but things like Force Stun were 30m. That was my only gripe... Also most of your crits are cast based, so set up your skill points for cast crits and stock up on willpower for that as well... my 2 credits...
0
By Shigy at 2012-01-07 00:15:06
Willpower is your main stat for anyone wondering.
0
By AstralFire at 2011-11-26 04:09:57
This game is designed in such a way that you will find Stealth to be very useful for getting around zones without getting into unnecessary fights.
0
By MasterAphotic at 2012-01-24 03:04:14
Playing Jedi Consular- shadow tank spec myself with mostly Kinetic combat build 36/0/5: http://www.torhead.com/skill-calc#601rIbskrskrsZZf.1
You might want to tweak some talents for your own preferences, however I find I can solo a lot of heroics as well as tanking in groups.
0
By eefertank at 2012-01-26 08:09:51
I leveled my Jedi Shadow to 50 as a tank ending up with this spec:
http://www.torhead.com/skill-calc#601rIbckrskfkZZf0b.1
I took all of the damage mitigating points and those that increased the impact of combat technique and added the lower level skills from the Balance tree that reduce damage taken or add health restoration. I have been questing to level to 50 with Tharan Cedrax out the entire time in healing stance. Basically I solo a lot of stuff as a tank with my own healer. I have been focusing on gear that has more endurance, defense, shield rating, or absorption and have about 16k health at this point. I haven't done a lot of heroics, but seem to be able to hold my own as a tank. I don't do as much damage as quickly as with other specs, but that is not the point of a tank anyway. I still have to see how viable this spec is as an endgame tank, but so far it looks totally reasonable.
0
By hochas at 2011-12-23 05:59:46

I'm a bit lost here. I'm trying to create a good tanking spec with sufficient self heals but it wasn't as easy as I thought.
So far I've come up with this:
http://www.torhead.com/skill-calc#601MI0ckrskrsZZdMf.1

I'm not really sure that I'll have any use of Focused Insight in Combat Technique though, since Force Breach is a AoE-attack in the Combat Technique stance.
On the other hand, I can generate a lot of threat for multiple enemies and have decent resistances. Any thoughts? Someone that could help me perfect this?

0
By Quicksilver at 2012-01-28 04:19:22

I built my shadow crit/surge and am having great success with 7/31/3.
With columi (136 rating) and some rakata my base crit rating is 33% with 86% surge rating, with scoundrel buff 38, when force synergy procs (which is constantly does), 47% melee crit rating, with relic popped 51%, and the 4 set stalker gear gives 15% increased crit chance to CV strike giving it a total of 66% chance to crit (given that this is your bread and butter skill, its quite handy).

This build will give you big numbers in a long fight, but on stuff that dies quickly your damage will be more luck based until your talents start to proc.

-1
By batumshakalaka at 2011-11-30 08:26:37
I found the lack of aoe frustrating as well. I went balance tho, so I got Force in Balance which solved my issues.
-1
By BubbaDuke95 at 2011-11-25 23:57:57
Shadow Tanks are going to have to work hard to prove themselves in the community. A lot of people can't seem to wrap their minds around them being Tanks.
-1
By peanutbuttereggdirt at 2012-01-05 13:15:31
Does anyone know what end game pve Jedi Shadow gear is? I'm thinking along the lines of dps rather than tank. It just does not seem that anyone has really made a list of hard mode flashpoint gear.
-1
By DeeBeeP at 2011-11-26 02:41:45
So I'm confused. If we're building a Balance Shadow then we have no incentive to use Stealth other than being slightly sneaky in PvP considering that there are no talents in the Balance tree that improve Stealth. Well I actually enjoy the idea of not being forced to use Stealth as a Shadow, the fact that I could train Shadow gave me the impression that I have to always open with it. I was expecting some kind of bonus for using a Shadow Strike from in Stealth.
-1
By Ziri at 2011-12-11 11:37:16

So and what will be the primary attributes for a jedi shadow? willpower? strength?

and whats the best tree for PVE?

-2
By Scottthinks at 2011-12-31 20:26:30
I have a protocal droid companion...I dont see any references to this...currently lvl22 Shadow-Tank/OT
-2
By Shubawks at 2011-11-28 17:45:32
Honestly, I ran into nothing but problems with this class. It seemed like my abilities didn't really go hand in hand, I had 3 lightsaber using (close combat) abilities, then 6 abilities that were force abilities, but you still had to be close to the target. Really weird... :/
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