Imperial Agent
Behind every Imperial attack, each sabotage, all the great betrayals, was an Imperial Agent. Armed for stealth and assassination, Agents do the jobs nobody else can and as such are trained to use everything from sleeping darts to sniper rifles, stealth belts and knives to advanced probe droids.
Equipment
The Empire risks everything on the Imperial Agent's performance and spares no expense to make sure Agents' gear is as smart as they are. State-of-the-art attire with high-grade armor mesh provides protection and ease-of-movement. Many of the Agent's outfits are augmented with advanced communications technology and attachments to facilitate interfacing with varied computer networks and security systems.
Abilities
Reconnaissance images of the Imperial Agents are rare;between their varied disguises and stealth enhanced battle-gear, they can be hard to spot. If there is anything remarkable about their habits, patterns, and appearances it's that they can change at any time. Many of the tasks set before the Imperial Agent call for a high degree of subversion and infiltration into hostile organizations, so it's a safe bet that if they aren't with their friends, they're probably with their enemies.
Combat Role
Relying on range, surprise, and an arsenal of state-of-the-art gadgets and weaponry, the Imperial Agent enters battle with a confident strategy. Though striking from a distance or from the shadows plays to the Agent's strengths, a well-equipped operative is more than capable of evading his enemies when necessary or moving in close to quietly slide a blade between an opennent's ribs. Whether on a solo mission or working in conjunction with a strike team, this operative keeps a finger on the right button for almost any situation.
Advanced Classes
| Operative | Sniper | Whether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, the operative will do whatever it takes to advance the agenda of the Empire. |
| Identified as the most elite sharpshooters in the galaxy, Snipers use their extensive training to eliminate sensitive targets and turn the tide of the Battle in the Empire's favor. |
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Related
- Abilities (43)Abilities (43)
- Companions (6)Companions (6)
- Comments (13)Comments (13)
- Screenshots (6)Screenshots (6)
- Videos (10)Videos (10)
| Name | Level | Classification | Location | React |
|---|---|---|---|---|
| Doctor Lokin | 1 | Standard | E R | |
| Ensign Temple | 1 | Standard | E R | |
| Kaliyo | 1 | Standard | E R | |
| SCORPIO | 1 | Standard | E R | |
| Transformed Lokin | 1 | Standard | E R | |
| Vector | 1 | Standard | E R |
Wondering about which crew skills to pick? Here's a list of the crew skill bonuses Imperial Agent's companies have.
(Note: "eff" stands for efficiency, "crit" for critical chance. Efficiency is a direct percentage that is reduced from each task's duration.)
Kaliyo: +10 Armstech eff, +2 Underworld Trading crit
Vector: +5 Bioanalysis eff, +5 Diplomacy crit
Doctor Lokin: +15 Biochem eff, +10 Investigation eff
Ensign Temple: +10 Scavenging eff, +2 Armormech crit
SCORPIO: +10 Cybertech eff, +2 Slicing crit
No bonus to: Synthweaving, Artifice, Archaeology, Treasure Hunting
Other classes:
Bounty Hunter
Sith Inquisitor
Sith Warrior
I've only played the Agent so far, but I really like the mix of Ranged, AOE, and CC options. The female voice actor is the same one from Dragons Age and really does a great job. The first companion really likes you to choose chaos and destruction and not doesn't like it when you choose the dutiful Agent responses.
I've chosen the Sniper adv class and am wondering what skills in the trees will make my character a damage monster. (Like what does alacrity do and how does it fit in being lethal?)
MINOR SPOILER
As an Imperial Agent, you will close chapter 1 upon completing the quest Defender of the Empire and earn you Legacy surname.
This will most likely happen around level 30-35, depending on how many sidequests distracted you from your class quest chain ;)
Taken from SWTOR official website www.swtor.com
ASSASSIN, SABOTEUR, THE EMPIRE’S SECRET WEAPON
The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies—from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction, and assassination to advance the Empire’s causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.
Imperial Intelligence cultivates a notoriously vast and efficient network of informants, enabling the Agent to navigate the galaxy’s political landscape with effortless suave. Naturally, the Agent’s allegiance to the Empire is without question, but great latitude exists for those so closely attuned to the Empire’s secret agendas—Agents often harbor their own mysterious motivations as well. Having pierced countless layers of intrigue, these spies know of conspiracies within conspiracies. Even close contacts find it hard to predict what an Imperial Agent will do until it’s done.
The most elite operative within Imperial Intelligence is the ‘Cipher’ Agent—recruited and trained to carry out the most dangerous and sensitive assignments the Empire has to offer. Whether working undercover or carrying out assignments in broad daylight, the Cipher races along the razor’s edge of disaster, using carefully orchestrated tactics that leave little room for error—the smallest slip-up can be catastrophic. Each successful mission, however, shifts the galactic landscape in the Empire’s favor, and the Agent plays a supremely critical role in securing Imperial domination.
RELATIONS WITH THE SITH
The upper echelons of Imperial society are reserved for the Force-sensitive Sith alone, but theirs is a world apart. The heart of the Empire consists of millions of subjects, descendants of the original exiles who settled Dromund Kaas. For these loyal citizens, the Imperial Agent is the exemplar of the highest level of achievement one might aspire to. These are the people the Agent risks everything to protect. Though there are few idealists in Imperial Intelligence, the art of professional perfection is held in deep reverence, and the Agent embodies the Imperial ideal in this respect.
Salute is fun with Chiss as it makes everyone around you stop and Salute back to you. Entertaining when you are just standing around with your friends at the Fleet. Also in the Canon, Chiss were known for being renowned Imperial Agents, so it's just a little extra to consider if you are wanting to have as much fun with the Lore as possible.
Taken from Wookieepedia:
"When the Sith Empire returned to fight the Republic once more during the Great Galactic War and the Cold War, the Chiss Ascendancy was the only actual ally of the Empire, unlike all the species that the empire subjugated, and some Chiss were known to serve as Imperial Agents."
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