Imperial Agent
Behind every Imperial attack, each sabotage, all the great betrayals, was an Imperial Agent. Armed for stealth and assassination, Agents do the jobs nobody else can and as such are trained to use everything from sleeping darts to sniper rifles, stealth belts and knives to advanced probe droids.
Equipment
The Empire risks everything on the Imperial Agent's performance and spares no expense to make sure Agents' gear is as smart as they are. State-of-the-art attire with high-grade armor mesh provides protection and ease-of-movement. Many of the Agent's outfits are augmented with advanced communications technology and attachments to facilitate interfacing with varied computer networks and security systems.
Abilities
Reconnaissance images of the Imperial Agents are rare;between their varied disguises and stealth enhanced battle-gear, they can be hard to spot. If there is anything remarkable about their habits, patterns, and appearances it's that they can change at any time. Many of the tasks set before the Imperial Agent call for a high degree of subversion and infiltration into hostile organizations, so it's a safe bet that if they aren't with their friends, they're probably with their enemies.
Combat Role
Relying on range, surprise, and an arsenal of state-of-the-art gadgets and weaponry, the Imperial Agent enters battle with a confident strategy. Though striking from a distance or from the shadows plays to the Agent's strengths, a well-equipped operative is more than capable of evading his enemies when necessary or moving in close to quietly slide a blade between an opennent's ribs. Whether on a solo mission or working in conjunction with a strike team, this operative keeps a finger on the right button for almost any situation.
Advanced Classes
| Operative | Sniper |
|---|
Whether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, the operative will do whatever it takes to advance the agenda of the Empire. | - Class Role: Heal, Damage
- Weapon: Blaster Rifle, Vibroknife
- Armor: Medium
- Resource: Energy
| Identified as the most elite sharpshooters in the galaxy, Snipers use their extensive training to eliminate sensitive targets and turn the tide of the Battle in the Empire's favor. | - Class Role: Damage
- Weapon: Sniper Rifle, Vibroknife
- Armor: Medium
- Resource: Energy
|
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Wondering about which crew skills to pick? Here's a list of the crew skill bonuses Imperial Agent's companies have.
(Note: "eff" stands for efficiency, "crit" for critical chance. Efficiency is a direct percentage that is reduced from each task's duration.)
Kaliyo: +10 Armstech eff, +2 Underworld Trading crit
Vector: +5 Bioanalysis eff, +5 Diplomacy crit
Doctor Lokin: +15 Biochem eff, +10 Investigation eff
Ensign Temple: +10 Scavenging eff, +2 Armormech crit
SCORPIO: +10 Cybertech eff, +2 Slicing crit
No bonus to: Synthweaving, Artifice, Archaeology, Treasure Hunting
Other classes:
Bounty Hunter
Sith Inquisitor
Sith Warrior