Imperial Agent

Behind every Imperial attack, each sabotage, all the great betrayals, was an Imperial Agent. Armed for stealth and assassination, Agents do the jobs nobody else can and as such are trained to use everything from sleeping darts to sniper rifles, stealth belts and knives to advanced probe droids.

Equipment

The Empire risks everything on the Imperial Agent's performance and spares no expense to make sure Agents' gear is as smart as they are. State-of-the-art attire with high-grade armor mesh provides protection and ease-of-movement. Many of the Agent's outfits are augmented with advanced communications technology and attachments to facilitate interfacing with varied computer networks and security systems.

Abilities

Reconnaissance images of the Imperial Agents are rare;between their varied disguises and stealth enhanced battle-gear, they can be hard to spot. If there is anything remarkable about their habits, patterns, and appearances it's that they can change at any time. Many of the tasks set before the Imperial Agent call for a high degree of subversion and infiltration into hostile organizations, so it's a safe bet that if they aren't with their friends, they're probably with their enemies.

Combat Role

Relying on range, surprise, and an arsenal of state-of-the-art gadgets and weaponry, the Imperial Agent enters battle with a confident strategy. Though striking from a distance or from the shadows plays to the Agent's strengths, a well-equipped operative is more than capable of evading his enemies when necessary or moving in close to quietly slide a blade between an opennent's ribs. Whether on a solo mission or working in conjunction with a strike team, this operative keeps a finger on the right button for almost any situation.

Advanced Classes

OperativeSniper
Whether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, the operative will do whatever it takes to advance the agenda of the Empire.
  • Class Role: Heal, Damage
  • Weapon: Blaster Rifle, Vibroknife
  • Armor: Medium
  • Resource: Energy
Identified as the most elite sharpshooters in the galaxy, Snipers use their extensive training to eliminate sensitive targets and turn the tide of the Battle in the Empire's favor.
  • Class Role: Damage
  • Weapon: Sniper Rifle, Vibroknife
  • Armor: Medium
  • Resource: Energy

Related

40 abilities found
NameLevelClassCostRangeCooldown
Orbital Strike
48Imperial Agent10 Energy30 meters45 secs
Shield Probe
32Imperial Agent20 secs
Countermeasures
30Imperial Agent45 secs
Speeder Piloting
25Imperial Agent
Evasion
24Imperial Agent60 secs
Distraction
18Imperial Agent10 meters12 secs
Heroic Moment: Advanced Recon
15Imperial Agent1200 secs
Adrenaline Probe
14Imperial Agent120 secs
Slice Droid
12Imperial Agent30 meters
Emergency Fleet Pass
10Imperial Agent43200 secs
Sprint
10Imperial Agent
Escape
9Imperial Agent120 secs
Overload Shot
8Imperial Agent17 Energy10 meters
Flash Bang
6Imperial Agent10 meters60 secs
Corrosive Dart
5Imperial Agent16 Energy30 meters
Debilitate
4Imperial Agent10 Energy4 meters45 secs
Fragmentation Grenade
3Imperial Agent20 Energy30 meters6 secs
Shiv
2Imperial Agent15 Energy4 meters6 secs
Armor Proficiency: Adaptive
1Imperial Agent
Armor Proficiency: Light
1Imperial Agent
Armor Proficiency: Medium
1Imperial Agent
Coordination
1Imperial Agent30 meters6 secs
Crouch
1Imperial Agent1 secs
Explosive Probe
1Imperial Agent25 Energy30 meters30 secs
Holoconference
1Imperial Agent0.5 secs
Quick Travel
1Imperial Agent
Recuperate
1Imperial Agent
Rifle Shot
1Imperial Agent30 meters
Snipe
1Imperial Agent20 Energy30 meters
Switching Instances...
1Imperial Agent
Take Cover
1Imperial Agent1 secs
Take Cover
1Imperial Agent1 secs
Weapon Proficiency: Blaster Rifle
1Imperial Agent
Weapon Proficiency: Vibroknife
1Imperial Agent
Field Revive
Imperial Agent0.5 secs
Quick Travel
Imperial Agent2700 secs
Revive
Imperial Agent10 meters900 secs
Revive Companion
Imperial Agent10 meters
Revive Target
Imperial Agent10 meters1.5 secs
Summon Companion
Imperial Agent
14 comments found
+4
By Jiranty at 2012-03-02 07:44:42

Wondering about which crew skills to pick? Here's a list of the crew skill bonuses Imperial Agent's companies have.
(Note: "eff" stands for efficiency, "crit" for critical chance. Efficiency is a direct percentage that is reduced from each task's duration.)

Kaliyo: +10 Armstech eff, +2 Underworld Trading crit
Vector: +5 Bioanalysis eff, +5 Diplomacy crit
Doctor Lokin: +15 Biochem eff, +10 Investigation eff
Ensign Temple: +10 Scavenging eff, +2 Armormech crit
SCORPIO: +10 Cybertech eff, +2 Slicing crit

No bonus to: Synthweaving, Artifice, Archaeology, Treasure Hunting

Other classes:
Bounty Hunter
Sith Inquisitor
Sith Warrior

+2
By WiredRogue at 2011-12-21 14:02:33

I've only played the Agent so far, but I really like the mix of Ranged, AOE, and CC options. The female voice actor is the same one from Dragons Age and really does a great job. The first companion really likes you to choose chaos and destruction and not doesn't like it when you choose the dutiful Agent responses.

I've chosen the Sniper adv class and am wondering what skills in the trees will make my character a damage monster. (Like what does alacrity do and how does it fit in being lethal?)

+1
By Thokaz at 2011-12-22 04:40:14

MINOR SPOILER


As an Imperial Agent, you will close chapter 1 upon completing the quest Defender of the Empire and earn you Legacy surname.
This will most likely happen around level 30-35, depending on how many sidequests distracted you from your class quest chain ;)

0
By jeanpol at 2011-12-28 09:27:10
There is 1 more companion : 2R-V8 (droid) and he is HEALER .
I got this as my second companion.
0
By Anuga at 2011-12-31 21:01:13
If you stick to the storyline, 2R-V8 and the spaceship is available at level 15.
0
By Noz1 at 2012-01-23 18:33:41
Have leveled 7 of the 8 available classes to at least the 13-15 range and I like IA the most. While the class has some of the "glass cannon" (high dps/lower survivability) problems in certain specs, the story and gameplay are great. It's fun to show up to a warzone or flashpoint run and see nothing but lightsabers around you while you have a sweet sniper rifle or blaster.
0
By Napalm006 at 2011-11-21 05:58:09
Having played in the beta. I can tell you that the IA's story is amazing form the second you start. You get "hooked" and you honestly do not want to play any other class. I did not touch the sniper much, but healing and being able to stealth was just too cool, and the cover system is really fun to play around with too. Adds to the immersion.
0
By Yenoren at 2011-11-22 15:26:04

Taken from SWTOR official website www.swtor.com

ASSASSIN, SABOTEUR, THE EMPIRE?S SECRET WEAPON

The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire?s enemies?from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction, and assassination to advance the Empire?s causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.

Imperial Intelligence cultivates a notoriously vast and efficient network of informants, enabling the Agent to navigate the galaxy?s political landscape with effortless suave. Naturally, the Agent?s allegiance to the Empire is without question, but great latitude exists for those so closely attuned to the Empire?s secret agendas?Agents often harbor their own mysterious motivations as well. Having pierced countless layers of intrigue, these spies know of conspiracies within conspiracies. Even close contacts find it hard to predict what an Imperial Agent will do until it?s done.

The most elite operative within Imperial Intelligence is the ?Cipher? Agent?recruited and trained to carry out the most dangerous and sensitive assignments the Empire has to offer. Whether working undercover or carrying out assignments in broad daylight, the Cipher races along the razor?s edge of disaster, using carefully orchestrated tactics that leave little room for error?the smallest slip-up can be catastrophic. Each successful mission, however, shifts the galactic landscape in the Empire?s favor, and the Agent plays a supremely critical role in securing Imperial domination.

RELATIONS WITH THE SITH

The upper echelons of Imperial society are reserved for the Force-sensitive Sith alone, but theirs is a world apart. The heart of the Empire consists of millions of subjects, descendants of the original exiles who settled Dromund Kaas. For these loyal citizens, the Imperial Agent is the exemplar of the highest level of achievement one might aspire to. These are the people the Agent risks everything to protect. Though there are few idealists in Imperial Intelligence, the art of professional perfection is held in deep reverence, and the Agent embodies the Imperial ideal in this respect.

0
By JimmyTheCannon at 2012-04-13 14:29:01
Alacrity speeds up your casting time for all classes. It'll make your casting time attacks fire faster, and your channeled attacks take less time while dealing the same amount of damage. It's useful for anyone, but most useful for ranged DPS or heal classes, I believe, because they tend to have longer cast times.
0
By suplup at 2011-11-26 10:17:35

The races and racials available to the Imperial Agent are as follows:

Human -Rally
Chiss -Salute
Cyborg -Scan
Zabrak -Inspire Loyalty
Rattataki -Shadowbox

0
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0
By Hendusith at 2011-11-28 18:03:38

Salute is fun with Chiss as it makes everyone around you stop and Salute back to you. Entertaining when you are just standing around with your friends at the Fleet. Also in the Canon, Chiss were known for being renowned Imperial Agents, so it's just a little extra to consider if you are wanting to have as much fun with the Lore as possible.

Taken from Wookieepedia:

"When the Sith Empire returned to fight the Republic once more during the Great Galactic War and the Cold War, the Chiss Ascendancy was the only actual ally of the Empire, unlike all the species that the empire subjugated, and some Chiss were known to serve as Imperial Agents."

0
By Furda at 2011-11-29 10:01:17
I played all 4 of the Imperial's classes to around level 5 and have to say that I liked the Imperial Agent the most. The story, gameplay, and abilities he had were by far the most entertaining for me. When I first started playing him, I thought it would be really boring and I would wanna stop at level 2-3. But that wasn't so. I know exactly what class I will be leveling thanks to the beta!
0
By Fowillia at 2011-11-30 10:42:40
Being able to be in stealth and put out massive damage plus being able to heal you and you allies is a huge bonus for this class. Having played on in Beta I will say they are both fun and powerful. The storyline is one of the best in game and recommend everyone at least trying this class out.
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