Commando

Trained in superior tactics and weaponry, Commandos charge onto the battlefield with massive assault cannons, overwhelming their enemies with brute firepower. Whether taking out a bunker or driving back an Imperial charge with a hail of concussive bolts, the Commando?s high-powered hardware dominates the scene, laying waste to all who fall within its range.

All Commandos learn to use powerful assault cannons, and can opt to learn the skills of a Combat Medic, using proven Republic medical training to heal and protect allies; Gunnery, utilizing a variety of assault cannon loadouts to burn, crush and incapacitate enemies; and Tactics, specializing in explosives and weapons that penetrate a target's armor.

  • Class Role: Heal, Damage
  • Weapon: Assault Cannon
  • Armor: Heavy
  • Resource: Energy Cells

Related

60 abilities found (50 displayed) – Try filtering your results
NameLevelClassCostRangeCooldown
Electro Net
51Commando8 Energy30 meters90 secs
Emergency Medical Probe
50Commando30 meters300 secs
Tech Override
46Commando60 secs
Field Aid
24Commando8 Energy30 meters4.5 secs
Concussive Round
22Commando8 Energy30 meters60 secs
Kolto Bomb
20Commando16 Energy30 meters6 secs
Disabling Shot
18Commando30 meters12 secs
Plasma Grenade
18Commando33 Energy30 meters30 secs
Advanced Medical Probe
16Commando16 Energy30 meters12 secs
Combat Support Cell
14Commando
Concussion Charge
14Commando8 Energy30 secs
Armor-piercing Cell
12Commando
Hail of Bolts
12Commando33 Energy30 meters
Armor Proficiency: Power Generator
10Commando
Charged Bolts
10Commando19 Energy30 meters
Frontline Physician
10Commando
Mass Accelerator
10Commando
Medical Probe
10Commando25 Energy30 meters
Mortar Salvo
10Commando
Weapon Proficiency: Assault Cannon
10Commando
Assault Plastique
1Commando16 Energy10 meters15 secs
Bacta Infusion
1Commando30 meters21 secs
Demolition Round
1Commando16 Energy30 meters15 secs
Grav Round
1Commando19 Energy30 meters
Incendiary Round
1Commando16 Energy10 meters
Supercharge Cells
1Commando1.5 secs
Trauma Probe
1Commando10 Energy30 meters
Advanced Tech
Commando
Armor Screen
Commando
Cell Capacitor
Commando
Cell Charger
Commando
Charged Barrel
Commando
Charged Barrier
Commando
Combat Shield
Commando
Concussive Force
Commando
Cover Fire
Commando
Curtain of Fire
Commando
Decoy
Commando
Degauss
Commando
Electro Shield
Commando
Field Triage
Commando
First Responder
Commando
Frontline Medic
Commando
Gravity Surge
Commando
High Friction Bolts
Commando
Ionic Accelerator
Commando
Kolto Pods
Commando
Kolto Residue
Commando
Kolto Wave
Commando
Med Zone
Commando
9 comments found
+3
By Jakob at 2012-02-13 08:48:24
If you like playing a from Hunter / Caster DPS WOW then you will like playing a Gunnery Commando - (Using Armor-Piercing Cell )
If you like playing a Warlock from WOW then you will like playing a Assault Specialist Commando - (Using Plasma Cell )
If you like playing a Holy Paladin from WOW then you will like playing a Combat Medic Commando - ( Using Combat Support Cell )
+2
By manorton at 2011-11-24 10:58:21
Its hammer shot. When you have Combat Support Cell active it creates a light hot type heal that you use on a friendly target. It also allows you to build up a healing buff to make your healing and damage more effective. Another bonus to hammer shot while in healing mode is the ability to use it on the move.
0
By Delphwind at 2011-11-23 20:27:10

NDA has officially been lifted for beta testers ...

Been having a blast on my Commando! With multiple abilities that cause enemy knockdown, and being able to run-n-gun makes this class really shine against elite encounters and PvP.

Hotkey your grenades to your side mouse buttons, focus on run-n-gun techniques and 90% of the time enemies wont even make it to you, just watch out for elites, they are immune to the knockdown effects from the grenades.

I think Commandos really start to shine in the second flashpoint. The first one is just way too easy in the current beta .. and likely upon release. Once you get a few levels under your belt the flashpoints become quite a bit harder and it becomes necessary to have a designated tank and healer (tho dont think that the tank will always have all the mobs on him .. part of this game is survival, if you cant figure out how to keep yourself alive, you just may kill your whole group) Being able to spam cast time abilities, along with grenades makes for a lovely light show that your whole group will enjoy :)

Dont forget about your heal spell .. even if you go full DPS (which I did) dropping a few heals durning a boss fight will go a very long ways. I always tried to save energy for a single heal just incase this *!@# hit the fan in a group.

-1
By Grayn at 2011-11-24 05:54:20

Question for the beta testers...

I was thinking of rolling a Commando Medic for a pvp healer. All the videos I have seen with the Commando healing look like they are spamming an ability with a green beam as their primary heal. Is this their most efficient/quickest heal? Not that pvp healers need another target, but that would seem like just another very easy way to identify the healer.

-3
By skargust at 2011-11-28 17:28:23
Yeah, manorton is right, and the ability is unique to Commando/Mercenary. It doesn't single you as a healer any more than the bubbles that the Sage/Sorcerors get and the other class mechanics. IMO, its a really good ability that makes the Commando Unique.
-3
By agnomnen at 2011-12-20 17:55:15
i got my title Captain at lv 32 after some traveling doing your class quest
-4
By Schurill at 2011-12-05 19:25:24
Captain is awarded to my understanding from following your class quest...or you could jsut roll a smuggler and be default captain ;p
-6
By Kirska at 2011-11-26 19:40:43
Like any other specialization, you have to be level 10 before you can get the quest to pick a specialization.
-7
By Senaira at 2011-11-30 13:50:39
I was wandering does anyone know at what level the Trooper gets the title Captain?
4 screenshots found
1 video found

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