Sniper

Focused on long-range tactics and eliminating sensitive targets, Snipers are the most elite and proessional marksmen in the Galaxy. After extensive training, the Sniper learns to target enemies' vulnerabilities and strike at the perfect moment to turn the tide of battle.

All Snipers learn how to use deadly sniper rifles and specialize in long-range combat, keeping their enemies at a distance. Snipers can also opt to learn the skills of Engineering, using probes and other gadgets to deal additional damage; Marksmanship, shooting from cover and focusing on precise, high-damage attacks; and Lethality, utilizing deadly toxins to poison their enemies.

  • Class Role: Damage
  • Weapon: Sniper Rifle, Vibroknife
  • Armor: Medium
  • Resource: Energy

Related

55 abilities found (50 displayed) – Try filtering your results
17 comments found
+6
By grady450 at 2012-01-07 20:28:01
As a sniper your main attribute is cunning, and the type of upgrade "mod" you need to put in your weapons / armour / etc should be Skill (cunning and endurance), if skill is not available, Patron (less cunning, more endurance).
+4
By Hendusith at 2011-11-28 17:56:35

Going through the initial class quests I was unsure as to which AC I would choose when the opportunity presented itself. When I finally got to Dromund Kaas and got to the quest giver I decided to go with the Sniper role. I am glad I did so as the play style is very entertaining. The portable cover system, and the cover system as a whole is a very fresh and unique way to play the game and allows for some fun scenarios in both questing and flashpoints.

Also once you get the more PvP centric abilities, it becomes a very viable choice for that as well. Especially once you get Cover Pulse at level 16. I consistently was at the top of the board in both kills and damage done. It may seem simple, but find a good hiding place, drop into cover and start blowing people up. If someone finds you and runs up on you, Cover Pulse to get them to range of your sniper shots. Also, having Heavy Shot is important as it makes any targets of Ambush within 10 yards to be pushed back, further prolonging your ability to use your main damage dealing abilities. Once you get Takedown at level 18 it becomes even easier. It essentially is a variation on Killshot for Hunters in WoW therefore it is also very viable in PvP.

For most mobs in PvE quests, simply opening up With Laze, Snipe and then Ambush will drop the mob, have your companion begin attacking the other mobs if there are any while you Laze/Snipe so it will already have aggro when you switch to them. If a target is coming towards you, getting off a Leg Shot is helpful in slowing them down so you can gets more Snipes off as well. The rotation may seem simple and stale after awhile but it is very effective. As with any MMO, using any rotation that gets the job done is mostly up to personal preference. It isn't until Flashpoints and Operations where you would want to worry about specific rotations to max out your DPS.



+2
By Mort at 2012-02-02 16:39:30

Sniper is a very interesting class indeed, I started the first few weeks toying around with the Sith classes but then decided to try a non-force user because of the uneven class distribution in the early weeks of SWTOR. To be quite honest I wasn't sure at first what I was going to choose when I made my Imperial Agent. My first reaction to the cover mechanic was uncomfortable and unappealing, having to use certain abilities from cover and having in-game areas where you automatically roll to when entering cover was annoying and quite often threw me off. After grinding through the first 10 levels on Hutta I got used to the mechanics of cover and the approach to play-style required of the sniper/gunslinger AC. Being a person who prefers to strategize and position myself before taking action, the sniper class really matches up with my personality. It requires patience and planning, which can be restricting at times (especially pvp) but if done properly can waste groups of enemies without taking a scratch. The biggest concern is energy management, I've noticed its easy to 'OOM' at the worst possible moment if not watched closely. As of level 26 I've only died in PVE combat twice, once from being flat out distracted by the TV I play next to, and the other from this class mission where these stealth mobs kept stun-locking me in succession, but on the second go I knew they were there and opened with a thermal detonator to expose the stealthies and down them first. I've heard other people have had trouble with survivability playing this AC, but it seems that fact is due to not playing to the class' strengths.

With that said, I do have to mention that the automatic roll to a cover area within reach is still kind of annoying. It's one thing before deployable cover, but once you get that ability I would think deployable cover would supersede the need to find natural cover across the terrain right? I see the benefit of quickly escaping melee range, but half the time the suggested terrain cover either removes Line Of Sight or throws off the range you were attempting to attack from. (too far or too close) I've also experience times where I can't even reach the suggested terrain cover and just end up spamming my Cover key-bind to no effect, which ends up wasting time and risking death when I'm already in combat. Similarly, I've had times where I can't take cover at all for seemingly no reason what so ever no matter how many times I spam Cover, and end up having to move and try it in another spot, praying that it will work this time and I can survive that particular combat sequence. I do not know if this is a glitch or theres something I'm just not realizing. The same goes for the priority of rolling to natural terrain cover over just deploying cover, I'm not sure if thats just a poor class mechanic or I just haven't learned how to turn it off/change it.

+1
By Kitarrin at 2011-12-08 02:49:50
Shatter Shot (20% armor reduction to target) and Ballistic Shield should give the Sniper a place in Operations and Heroic Flashpoints. I'm wondering if Shatter Shot will stack with a Juggernaut's Sundering Assault, which also provides up to 20% armor reduction.
+1
By Torin at 2011-12-14 11:18:00

Honestly, the Lethality tree doesn't seem as good for the Sniper AC as it does for the Operative, it's a DoT/poison based tree. Marksmanship seems to be geared towards single target and Engineering has quite a few good AoEs, so depending on your playstyle, take that as you will.

Playing as Marksmanship doing PvP, I've found that the instant snipe (Snap Shot, 12 points in MM) when entering cover really lets you massacre a single target, I jump to cover, Ambush, followed with an instant Snipe, an instant Followthrough, and by then they should be low enough for a instant Takedown. At high levels, dropping into cover for Snap Shot (instant cast Snipe), then jumping back out with Calculated Pursuit (use next Snipe out of cover) seems like a great option for chasing stragglers.

I haven't tried it yet, but the Engineering 31 point looks like it'd be excellent for location based PVP, dumping it on the area with the ball in Huttball for example.

+1
By DANEgerous at 2011-12-25 23:34:36
After playing a few MMOs i must say this as well as the Republic version are one of the most unique experiences in PvP due to cover. Having it lets you move quick your cover spot then gives you a boost in offense and defense and allows you most fantastic moves but having motion cancel this allows for dynamic spontaneity that will allow you to dominate or force you to fail in PvP. While both smugglers posses this the Sniper furthers it while the Opritive dampens it to an extent.
+1
By Pentharian at 2012-01-10 10:54:48

Snipers want to stick to the Field Tech gear sets.
Operative (DPS) is Enforcer.
Operative (Heals) is Field Medic.

That's if you want the set bonus's, all their stats are pretty comparable from what I've been looking at.

You also see some people stacking power over cunning in some situations.
Power modifies 1 damage : 4.3 power
Cunning does 1 damage : 5 cunning

Some people take this to say you need less power to do the same damage as more cunning. Cunning also modifies your tech, tech crit, ranged, and ranged crit, power is just the damage number in ranged & tech, affecting no other multipliers.

+1
By HollyC at 2012-02-13 19:03:30

As I prefer PVE to PVP, I would support those who have suggested that the Sniper is a 'glass cannon;' it can utterly destroy you very quickly but cannot take much punishment before needing to summon a medical droid for reviving. This could be one of the reasons why Imperial Agents, in general, have to wait longer than any other class just to get their second companion: Alderaan as opposed to several classes getting theirs on Nar Shaddaa (the Trooper, in particular, gets their THIRD companion on Nar Shaddaa, something no other class can boast). But, of course, as a Sniper has extremely limited means of healing their companions, keeping Kaliyo's gear constantly upgraded to the best you can make it, is imperative.

As a Marksman/Markswoman, Ambush -> Snipe -> Followthrough instantly destroys any standard mob. Strongs and elites are another story and once you get to Alderaan it becomes challenging to say the least; you often have to sacrifice your companion and scrape her (or him, once you start using Vector if at all) off the floor after you finish cleaning up. Despite this, I'm considering leveling my Sniper as an Engineer spec, even though they don't get the deadly Followthrough.

Even though you use Kaliyo for so long, I wouldn't recommend being an Armstech is a Sniper. If you don't want to be "just another biochem like everyone and their granny (tm)," then cybertech is extremely useful to keep moddable gear constantly upgraded. Armormech is also probably a good option for crafting blues for slots where orange moddables isn't quickly available, and crafting an exceptional with an augment slot can really help. Both Cybertech and Armormech also use Underworld Trading which Kaliyo seems to thrive in. :P Note, though, that if you DO want to be biochem, then Vector has the valuable +5 diplomacy critical.

Final thoughts: The double intrigue storylines really flourish with the IA and even if you play your Sniper as something of a goody two-shoes, you'll be relishing every twist in the plot. Damn it, Alderaan was FUN even though I called a couple of the story surprises.

0
By HollyC at 2012-03-25 04:48:20
I've found that if I Take Cover BEFORE I target any mobs, it defaults to the deployable cover with crouch mechanic. If I target a mob before I Take Cover, on hte other hand, it defaults to rolling into natural cover if any is available. I THINK that natural cover provides a better cover defense bonus than the deployable method, but don't quote me on that. Checking the checkbox that clears your target by clicking on the ground can help you with this; if you target a mob and you see the green outline for rolling into cover appear too far or too close, then you can clear target, deploy cover with crouch, and then target the mob again.
0
By Quillard at 2011-11-28 12:45:50
I have loved every sniper role, no matter what the game, that I have played. To see a SWTOR sniper role appear, makes my Midi-chlorians tingle!
-1
By Pentharian at 2011-12-13 01:32:37
So of our three skills as snipers, what are the basis for them? Would Lethality be more PvP based? Which one could be considered more 'raiding/PvE' based?
-1
By smirch at 2012-01-05 13:39:31
I've never heard anyone say that snipers suck in pvp...if anything its quite the opposite. People try to get the sniper first because if left alone a good sniper can take a team apart piece by piece in no time.
-1
By Smooshkin at 2012-01-26 07:42:40
Thank you, I'm new to this class and this was very informative.
-2
By Johnb1175 at 2012-01-23 11:29:55
Should i focus on my Sniper agent more on my Aim gear or Cunning gear for my Sniper class, I going to the Marksman Skill tree, i want to sit back and deal heavy amount if damage
-2
By Pangscar at 2011-11-30 12:59:39
Assassin will be my Raiding main, but Sniper will definitely be my PvP alt. Snipers in PvP are very good once you learn the class. Some people say they suck in PvP simply because this class has a bigger learning curve than others and don't have the patience to learn the class.. But once you figure it all out a well played Sniper in PvP can dominate.
-2
By arturod11 at 2011-12-03 22:15:32
Sniper class does absolutely sick damage. When you snipe someone there health bar drops significantly.
-3
By Kirska at 2011-11-26 19:43:11
Like any other specialization, you have to be level 10 before you can get the quest to pick a specialization.
4 screenshots found
1 video found

Contribute

Please keep the following in mind when posting a comment:

  • Your comment must be in English or it will be removed.
  • Unsure how to post? Check out our handy guide!
  • You might want to proof-read your comments before posting them.

You are not signed in. Please sign in to add your comment.

Simply browse for your screenshot using the form below.

  • In-game screenshots are preferred over model-viewer-generated ones.
  • The higher the quality the better!
  • Be sure to read the tips & tricks if you haven't before.

You are not signed in. Please sign in to submit a screenshot.

Simply type the URL of the video in the form below.

  • Only YouTube videos are supported at this time.

You are not signed in. Please sign in to suggest a video.

Certain data may be submitted for approval here.

  • Nothing to do here (yet)!