Operative

Operatives adapt to any enviroment and any circumstance to ensure the Empire's agenda is achieved. Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly.

All Operatives learn how to move stealthily-sneaking past or surprising enemies-and various close-quarters fighting techniques that do damage at short range and prevent an enemy from fleeing. Operatives can also opt to learn the skills of Concealment, using an energy blade to deal even more damage close-up; gain Medic training, using probes that heal and protect allies in battle; and specialize in Lethality, utilizing deadly toxins to poison their enemies.

  • Class Role: Heal, Damage
  • Weapon: Blaster Rifle, Vibroknife
  • Armor: Medium
  • Resource: Energy

Related

60 abilities found (50 displayed) – Try filtering your results
NameLevelClassCostRangeCooldown
Exfiltrate
51Operative
Resuscitation Probe
50Operative30 meters300 secs
Infiltrate
42Operative180 secs
Hidden Strike
36Operative15 Energy4 meters9 secs
Sever Tendon
26Operative10 Energy10 meters12 secs
Toxin Scan
24Operative10 Energy30 meters4.5 secs
Cloaking Screen
22Operative120 secs
Sneak
22Operative60 secs
Sleep Dart
20Operative20 Energy10 meters
Diagnostic Scan
18Operative30 meters
Stim Boost
16Operative120 secs
Kolto Infusion
14Operative25 Energy30 meters9 secs
Carbine Burst
12Operative20 Energy
Backstab
10Operative10 Energy4 meters12 secs
Kolto Injection
10Operative25 Energy30 meters
Medical Doctor
10Operative
Preparedness
10Operative
Skirmisher
10Operative
Stealth
10Operative
Tactical Advantage
10Operative
Acid Blade
1Operative15 Energy1.5 secs
Collateral Strike
1Operative
Corrosive Grenade
1Operative10 Energy30 meters
Cull
1Operative25 Energy10 meters
Kolto Probe
1Operative15 Energy30 meters
Laceration
1Operative15 Energy4 meters
Recuperative Nanotech
1Operative30 Energy30 meters15 secs
Surgical Probe
1Operative30 meters
Weakening Blast
1Operative10 meters15 secs
Adhesive Corrosives
Operative
Advanced Cloaking
Operative
Calculated Frenzy
Operative
Combat Stims
Operative
Corrosive Microbes
Operative
Counterstrike
Operative
Culling
Operative
Endorphin Rush
Operative
Evasive Imperative
Operative
Fatality
Operative
Flash Powder
Operative
Ghost
Operative
Hit and Run
Operative
Incisive Action
Operative
Infiltrator
Operative
Jarring Strike
Operative
Lethal Purpose
Operative
Med Shield
Operative
Medical Engineering
Operative
Patient Studies
Operative
Pin Down
Operative
24 comments found
+10
By Ravenborne777 at 2011-11-30 18:18:51

A lot of people seem to be debating which healer is going to be best, so to break it down a bit based off their skills and skill trees I feel its safe to say:
once you choose an advance class (AC), it cant be undone, but you CAN respec your skill trees for any one AC. keep this in mind when choosing. All of the healer classes have different resource systems, but each of them has at least one small, spammable, "free" heal that doesn't use any resources. It won't be enough to get through tight spots, but it will make resource management tolerable.

SI sorcs will have castable damage shields (think wow priest PW shield) and channeled or cast timed heals (mostly reactionary) with a recharging, mana-esque resource. It has a battle res. Its dps respec is a typical caster: cast timed burst spells, as well as some channeled DoTs and large aoes.

IA opers will have a single target HoT heal and then cast timed and reactionary instant heals with a constantly recharging energy system (think wow rogues). It has the ability to stealth and it has a battle res as well. Its dps respec is a melee class that can specialize in burst damage or poisons. It has some ranged skills, but not enough to keep it out of melee range effectively.

BH mercs will have a reactionary healing shield castable with multiple charges on a single target (think shammy earth shield from wow). and then the typical healing skill set. It uses a heat system that builds up with skills and dissipates over time, with a few mechanics to help lower it back down and a number of heat-less skills to keep it low. It does NOT have a battle res. Its dps spec is a ranged class that has some CCs and can either burn through all its heat in a quick burst or use a more sustained rotation to keep heat low (pvp vs pve maybe?)

It appears you can pick and choose from the specialization trees, but i doubt you will see such a mix too much in pve, but will likely be prevalent in pvp for a mix of survivability and dps.
I know some people only care about numbers, but for those who care about how a class plays, I hope this helped.

+9
By Ahyb at 2011-11-25 09:42:49
Primary stat is cunning.
+6
By DMuhny at 2012-02-07 08:27:59

As a Concealment Operative, you have HIGH burst dps vs solo targets. You should be able to effectively kill any target 1v1 if you get the jump from stealth. At level 50 you have several stuns and immobilizers to ensure you always have the upper hand. You can sometimes take out an enemy before they even get a chance to react! Hands down my favorite PvP class.

Key Abilities
Acid Blade (Always remember to use this!)
Hidden Strike (High damage + immobilize 1.5 secs with Jarring Strike 2/2)
Backstab (High damage - use while you can with acid blade)
Debilitate (Stuns for ~4 seconds - keep the upper hand!)
Laceration (Use up your tactical advantage for high damage)
Shiv (Good damage + gains tactical advantage)
Sever Tendon (*Use when you need to keep the enemy from gaining distance*)
Overload Shot (*Use if they've managed to gain some distance on you and you've almost won*)
Cloaking Screen (Can be used to escape or even regain advantage by using this and then hidden strike again - Advanced Cloaking is a MUST)

*There are obviously more abilities you should use. These are most used.


My Concealment Build

+2
By Wipeout416 at 2011-11-30 02:33:41
More versatility as a stealth class than assassin
+1
By DMuhny at 2012-04-30 19:13:52
maka0804 said:When it comes to dark side/light side, can you mix and match or is it best to stick to one? ...there's so many light side options I want to take.

After finishing the story, I'll say you should choose whichever option you feel represents the character you want your Agent to be. Light or Dark don't matter. After you've done the story to your liking, you can do Flashpoints to gain Dark/Light Side points to the maximum. As of 4.30.2012, most players are using Custom (orange) gear with no alignment requirements.

In the future maka0804, ask these questions on the SWTOR forums.

+1
By Vordai at 2011-12-10 13:13:56
for those that like theory crafting and intend on playing DPS, this site might be quite informative.
http://sithwarrior.com/forums/Thread-Scoundrel-Operative-DPS-Compendium
+1
By mistajaymes at 2012-01-10 05:45:00
since when was 50% armor pen worthless? thats a huge damage increase against all classes.
0
By Larfox at 2011-12-03 18:59:24
It's not just about it being safe and easy. WoW tried it with Paladins and Shamans and they had a hard time balancing raids around those classes.
0
By Ravenborne777 at 2011-12-04 22:36:27

"I understand why but kinda sad and disapointed that Operative and Scoundrel are basicly copy pasted ( For balance reasons, abilities and skill tree are just paste + rename ) and just went with it.
It's the safe and easy road."

rather than looking at it like that, look at it as 8 classes available for both factions. Even WoW started with 8 each, and the only "unique" faction classes they had were paladin and shaman. And then even that didn't last past the first expansion.

It's not unique, but it will be balanced at least

0
By Kwexer at 2011-12-18 16:56:18
Anyone know the name of the armor in the screenshot? Because it looks awesome!
0
By Kirska at 2011-11-28 13:03:30
I've played the Republic equivalent, the Scoundrel, to a fairly high level and found that the gameplay was more enjoyable if you, like me, prefer the stand back and hide while healing and shooting approach as opposed to getting into the mess of things.
0
By larberg at 2011-11-30 17:03:37
Operative is looking to be a very nice and technical class. I've ran through many of the classes and found the non-force classes to be much more entertaining to me. It seems the force users are a bit more newbie friendly where you can really do well just slamming random attacks while rushing every groups of mobs.
-1
By maka0804 at 2012-04-19 08:54:10
When it comes to dark side/light side, can you mix and match or is it best to stick to one? For example, "this gear requires Light II", does Imperial Agents use gear that can be dependent on dark/light side? Please let me know, cause I've re-made my IA three times and would love to remake her maximum one time... I'm at the moment 100% dark, but there's so many light side options I want to take...
-1
By ptolemey at 2011-11-29 21:53:48
Having played an IA to 50, and a SI to 38, I can say with a fair amount of certainty that IA is DEFINITELY the way to go. I've done nearly all the Flashpoints (Instances for you WoW-ers), and have found the IA is considerably more efficient in healing, primarily relying on the kolto and surgical probes as the "go to" heal. Much like a druid in WoW, you need to stay in front of the damage (i.e. anticipatory casts rather than reactionary). With the Inquisitor, my experience was bubble, cheap hot, channel hot, cheap hot bubble spam. BORING. IA was more interactive and versatile. I am currently working on a bounty hunter healer, hoping to do some high level content before closed beta ends.
-2
By Cobblers at 2011-12-02 08:57:29

This is the class and spec that I am looking play.

Besides, most will go for the usual jedi set up, so might give me the chance of being a little different to the norm.

-2
By complexxl9 at 2011-11-28 02:13:04

Anyone @lvl 50 can write down their stats so we know which stat provides what?


Cunning:
1/5 bonus damage [ranged, tech]
1/140 crit chance [ranged, tech]
? bonus healing [tech]

Aim:
? bonus damage [ranged]
? crit chance [ranged]

Tech Power:
? bonus damage [tech]
? bonus healing [tech]

Power:
? bonus damage [ranged]

Accuracy Rating:
? accuracy [ranged, tech]

Critical Rating:
? critical chance [ranged, tech]

Surge Rating:
? cirtical multiplier [ranged, tech]

Alacrity Rating:
? activation speed [tech]

Endurance:
10/1 Health


-3
By AhnoldSchwarzenegger at 2012-03-12 13:43:28

If you dislike this that means you like to make out with dudes! But to the point. IA Op is my personal favorite class. I've played all but the Merc and the Jugg. I have all of my toons 25+ and a lvl 50 Assassin which has a stealthy DPS too and it is NO where near as much fun as the Op. If you like going evil with your character this is the one for it as well. Your first companion is pure evil and isn't it just so much fun to kill everybody in the boring story missions. Anyways keep the house on rock'n! Thanks for all the other info at the top except for the obvious that Cunning is the main stat. That is like saying a cornbread is made from corn.

Love to all my fans,
Ahnold Schwarzenegger

P.s. Watch me in the movie Expendables 2 coming out this summer! Yerrraaaggghhh! Go Now! Get to da CHOPPA!

-4
By Unformed8 at 2011-12-03 15:34:30
I understand why but kinda sad and disapointed that Operative and Scoundrel are basicly copy pasted ( For balance reasons, abilities and skill tree are just paste + rename ) and just went with it.
It's the safe and easy road.
-4
By Quillard at 2011-11-28 12:40:34
Stat weights are needed, at some point, but I am more interested in seeing how a dps/heal hybrid will work in end-game content. Where dedicated roles will be more important, will this class still stand out?
-4
By XiZo at 2011-11-28 12:57:31

What class isn't a dps/heal hybrid?

I've been told that Ops are every bit the healer as a Sorc... if you're interested in heresay.

-4
By Howbadisbad at 2012-02-08 14:03:20

Assassins are vastly superior to Operatives at this point in time.

Better mobility
Better Utility
Better sustained damage
Better survivability
Better resource system

The only thing that Operative is comparable to assassin in is opener burst, and after that Sin blows Op away.

-5
By Kirska at 2011-11-26 19:43:04
Like any other specialization, you have to be level 10 before you can get the quest to pick a specialization.
-5
By cyvaris at 2011-11-27 08:39:23
Operatives are beasts in PvP. You have stealth, dps, and can heal. The 31st point in the concealment tree is sort of worthless, so don't take it. After you have taken all the DPS boost talents in the concealment tree put the rest of your points into the Medicine tree, making sure to get the tier 3 talent Kolto Probe. If you play it right IA can be a very powerful class.
-7
By Leneux at 2011-12-19 13:53:33
Force users newbie friendly? Well now since the game has launched we all know that to be false. In fact, a good arguement can be made for just the opposite - and both arguements would be without any real facts.
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