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Boarding Party

Republic Warship Allusis

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10 comments found
+2
By Kardall at 2011-12-28 02:15:34
Patch 1.0.1
Crowd control immunity has been removed from several members of the Enemy Boarding Party.
Should make these at least possible with non-specific group make-ups.
+2
By YungDizzy at 2011-12-29 01:33:47
Can we please get this renamed to Mandalorian Raiders?
+2
By Vicro at 2011-12-30 18:02:32

Just cleared this flashpoint with a friend.

set up: Jedi Guardian (25) + Trooper Commando (26)

First two bosses were fairly easy as stated above. Dog hit hard but are doable.

For the boarding party members we used the following tactic:

Inquisitor CC'd by Commando the entire fight.
Warrior nuked by companions + tank, after getting enough threat on the two other targets
Bounty Hunter Tanked.
Imperial Agent Tanked.

Kill order: Warrior -> Imperial Agent -> Bounty Hunter -> Inquisitor

Why?: Warrior is untankable since he reset aggro and randomly jumps at a target and follows that for a litte while. He's just too annoying
Inquistor does too much damage and can't be properly interupted while tanking the other targets as well.
Imperial agent <-> Bounty Hunter doesnt realy matter I think, we just thought the IA was too ugly.

Inquisitor will do HUGE damage after the other 3 targets are down, but most damage comes from his Force Storm ability, which can be interupted.

Only downside is that the lootbox was locked, and we weren't able to loot anything from it X_X

+1
By Kardall at 2011-12-18 17:20:06

Live
1) The Line of Sight does not work anymore with the 4 boarding party members. All members are immune to all forms of CC.
2) If you try to do this quest at around 20 when you get it, you will not be able to finish it unless your entire group is way over level for the instance. Try closer to the 30 mark (27 or so)
3) The first two bosses are fairly easy. Still healing intensive, and with a 24 tank are 'doable' but the dogs do hit REALLY hard. We managed to do it after 3 deaths with a 22 healer/24 tank. But it is possible.

No comment after the 3rd boss, as I am unable to get that far yet... will wait till next week to see how it goes. But all of the videos on youtube thus far, are incorrect regarding the 3rd boss (Boarding Party). Was good before launch, but now it doesn't work. Nothing works. You have to kill them one by one and burn them down fast. We found that the order still is good from one of the other videos: Sith Juggernaut/Jedi Knight, Sith Inquisitor/Jedi Consular, Trooper/Bounty Hunter, Imperial Agent/Smuggler

The Bounty Hunter/Trooper's AoE is really powerful after 3 members die apparently, so we decided to keep that tactic and make sure he's the 3rd one to die. The Jedi seem to have a REALLY high defense rating, so they are harder to hit/take less damage than the other two. The other two go down pretty fast, but if you take them down, then the Jedi hit way harder and die a lot slower... That's how we theorized keeping the original kill order.


+1
By Thorkir at 2011-12-21 15:34:51
I was able to interrupt the Trooper's cast AoE ability when we downed them. We killed the trooper third, then the smuggler last, as the smuggler seemed much easier to kill than the Trooper, and we certainly didn't want the Trooper to gain the Smuggler's damage with as long as he took to kill.
0
By Netisoplj at 2011-12-26 17:16:59

The first boss is a simple tank and spank. DPS the dogs down first.
The boss wipes aggro/threat every 15 seconds or so. Tanks should be ready for that.

For the Boarding Party:
Kill the Jedi Knight First
Kill the Consular Second
Take the Trooper down to 5% and then switch to the Smuggler.
Take the Smuggler down to 5% and then kill the Trooper/Smuggler.
This is a heal intensive fight, so be sure to conserve your resources.

For the last boss:
Burn him down as fast as you can.
The boss himself does little damage, but he spawns turrets all around the room that will eventually overwhelm you.
Ignore the turrets.
Focus DPSing the boss down.

Your healer can get away with DPSing at first, but once the turrets start spawning after his first couple of jumps he will need to commit to keeping
everyone alive no matter what.

After the boss is dead you can kill the turrets, or die outside the room, comeback and kill the turrets when your all setup again.





0
By Trinn at 2012-01-01 17:57:16
For the last boss our group tried to ignore the turrets but we were destroyed by 6+ turrets at the same time. What we found works MUCH better is to ignore the boss until the 2 turrets have been destroyed. he will stay on the same platform until he loses a large % of hp.
0
By Densyn at 2013-01-07 13:26:41

Fighting BH to 5% then switching to Agent is a horrible idea, sure they're significantly harder as the last person but it's easier to focus his damage into the tank instead of worrying about everyone else getting AoEs or random hits. We CCd Agent because he does significant damage to the entire party thanks to his toxic attacks. The Warrior or Inquisitor first isn't too big of a deal but we went with Inquisitor because his storm is frightening even after just one dies and the Warrior should go down too soon after as tank should be putting everything into him to keep aggro. BH is easy to tank so he's the obvious third.

So easiest way we found is as follows: CC Agent --> Kill Inquisitor first --> Warrior right after --> then BH --> then Agent = ez-mode

-1
By Leesh at 2011-12-05 08:32:21
http://www.youtube.com/watch?v=-OKoJchv4wQ
-2
By Victiln at 2011-11-29 17:18:02
http://www.youtube.com/watch?v=e6ffluAiB1w
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