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Force Breach

Force Breach
Instant
Force: 20
Range: 10 m
Locates and breaches the target's shatterpoint, causing an effect based on your current technique. Only usable while a technique is active. Requires a double-bladed lightsaber or electrostaff.
Force Technique: Deals 1471 periodic kinetic damage over 18 seconds.
Combat Technique: Strikes up to 5 nearby enemies, dealing 377 - 441 internal damage and decreasing the targets' melee and ranged accuracy by 5% for the next 30 seconds. Generates a high amount of threat. Puts Force Breach on cooldown for

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Cost20 Force
Range10 meters
Cast timeInstant
Cooldownn/a
GCD0 seconds
Effect details

Related

2 comments found
+1
By coredumperror at 2012-01-29 03:25:54
A note to the Torhead devs: this ability's numbers are WAY too high. I'm in full Columni/Rakata gear, and I deal less than 1/3 as much as this entry suggests that I should be dealing in full greens. The formula is obviously way off.
0
By estomasi at 2012-03-16 17:10:00
It's actually exactly one third. In the formula, they have a tick rate of 3000 (3 seconds). However, the toot-tip above assumes a tick rate of 1000 (1 second). The variables within the Effect Data section all appear to be correct. it's just the tooltip is displaying incorrectly. For really quick math, just divide this by three.
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