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Mind Maze

Mind Maze
Instant
Force: 50
Range: 10 m
Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Cost50 Force
Range10 meters
Cast timeInstant
Cooldownn/a
GCD0 seconds
Effect details

Related

4 comments found
+1
By bitingsock at 2012-03-19 02:08:45
8 seconds PvP
Same as Sith Assassin's Mind Trap
0
By Kurvah at 2014-08-12 22:18:54

Speaking as a Shadow-Infiltration @ 40th level playing v2.8: I have this ability key bound. I also have "Target nearest enemy" key bound right next to it. When I am moving in stealth, I try to keep two fingers on these keys. Just to keep myself sharp on using Mind Maze, I use it every chance I get whether I need to or not.
- Mind Maze WILL leave a Debuff showing what the time remaining is.
In PVE:
- Only have one mob mazed at a time - it lasts for 60 seconds. But I can maze any mob at any time without penalty. In other words, I can maze target #1 and move past; maze target #2 a second later (target #1 is no longer mazed); maze target #3 a second later (target #2 is no longer mazed). An example of this is farming light side points on the Essles flashpoint - I only have to fight 6 battles as a shadow by heavily using stealth & maze.
- I can refresh the timer on a mazed target. If I am doing something and it is taking longer than 60 seconds, I will cast Mind Maze on the target again and the timer will reset to 60 seconds.
- This is great for farming materials for crafting. Between Stealth - Mind maze - Blackout - I can work an area and not lose time on fighting.
- Even if I can easily win the battle with a mob, I will always maze one of the mob just to keep me sharp on using it. Qyzen will usually break it with his exploding belt. Maze the far enemy and attack from the other side of the "box".
- This works on "non-boss" Champions (Gold&Silver Star), (but not on Champions with the Boss Immunity). I will maze a Gold-Elite or Champion and then position myself exactly where I want and trigger my relic/adrenal before attacking without worry of them detecting me before I get fully set up.

In PvP:
- Maze target the first time = Target is mazed for 8 seconds. Can use stun breaker to end it. Resolve goes to 75%.
- Maze target the second time = Target is mazed for 8 seconds. Resolve goes to 100%.
- I have seen, but have not been able to pull off, where a Shadow will Cloak and immediately cast Maze on target and they will be mazed. I have yet to master this.
- If I see several respawns on the other team moving in a group, I will try to maze the last one just to break them up and lessen their firepower when the group hits my friendlies.


-5
By CraDieN at 2011-12-05 15:07:49
This is pretty much rogue sap from World of Warcraft
-7
By LeminaAusa at 2012-02-22 03:31:32
Unfortunately, unlike sap, it doesn't leave a debuff on the mob telling you when it is about to wear off.
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