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Mind Maze

Mind Maze
Instant
Force: 50
Range: 10 m
Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Cost50 Force
Range10 meters
Cast timeInstant
Cooldownn/a
GCD0 seconds
Effect details

Related

4 comments found
+1
By CraDieN at 2011-12-05 15:07:49
This is pretty much rogue sap from World of Warcraft
+1
By bitingsock at 2012-03-19 02:08:45
8 seconds PvP
Same as Sith Assassin's Mind Trap
0
By LeminaAusa at 2012-02-22 03:31:32
Unfortunately, unlike sap, it doesn't leave a debuff on the mob telling you when it is about to wear off.
0
By Kurvah at 2014-07-27 11:38:33

Speaking as a Shadow-Infiltration @ 40th level playing v2.8: I have this ability key bound. I also have "Target nearest enemy" key bound right next to it. When I am moving in stealth, I try to keep two fingers on these keys. Just to keep myself sharp on using Mind Maze, I use it every chance I get whether I need to or not.
In PVE:
- I can only have one mob mazed at a time - it lasts for 60 seconds. But I can maze any mob at any time without penalty. In other words, I can maze target #1 and move past; maze target #2 a second later (target #1 is no longer mazed); maze target #3 a second later (target #2 is no longer mazed). An example of this is farming light side points on the Essles flashpoint - I only have to fight 6 battles as a shadow by heavily using stealth & maze.
- Even if I can easily win the battle with a mob, I will always maze one of the mob just to keep me sharp on using it. Qyzen will usually break it with his exploding belt. Maze the far enemy and attack from the other side of the "box".
- This works on elites, (but I have not been able to try it on bosses yet). I will maze an elite and be able to position myself exactly where I want and trigger my relic/adrenal before attacking.

In PvP:
- Maze target the first time = Target is mazed for 8 seconds. Can use stun breaker to end it. Resolve goes to 75%.
- Maze target the second time = Target is mazed for 8 seconds. Resolve goes to 100%.
- I have seen, but have not been able to pull off, where a Shadow will Cloak and immediately cast Maze on target and they will be mazed. I have yet to master this.
- If I see several respawns on the other team moving in a group, I will try to maze one just to break them up and lessen their firepower when the group hits my friendlies.


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