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Flechette Round

Flechette Round
Instant
Energy: 15
Cooldown: 1.5s
Loads a flechette round, causing your next Shoot First or Back Blast to deal an additional 2407 internal damage over 6 seconds and increase armor penetration by 30% for 15 seconds. This ability does not respect the global cooldown and does not break stealth.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Cost15 Energy
Rangen/a
Cast timeInstant
Cooldown1.5 seconds
GCD0 seconds
Effect details

Related

3 comments found
+2
By Tokosan at 2012-01-25 15:34:05

An outstanding skill. No cooldown, and by the time your back blast is off cooldown, the dot has already run its course. I highly reccomend always using this, makes your DPS much, much better.

Lasts 20 seconds when you activate it. I bet this will get nerfed, its very powerful.


Animation: loads a shell, does a cool flip with the shotgun.

+1
By Triple3s at 2012-02-27 23:32:51

Fletchette Round:

Arp now brought down to 30% fro 50%

So the first person's prediction was correct.

0
By Monogon at 2012-06-20 19:33:39
This ability is still fantastic, even after the nerf. Since the buff lasts 20 seconds, but the cooldown on back blast is only twelve seconds, it can be in your best interest to get used to casting this after back blasts in preparation for the next one, rather than immediately before a back blast. This strategy is good for energy management, since it has to be used as much as possible but can fit anywhere in the priority system prior to using the back blast. It cuts down on those moments when you're right at the regen cutoff point and back blast is up, but you don't have a flechette round loaded.
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