Overload
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | n/a | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | n/a | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 20 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
- Classes (1)Classes (1)
- See also (19)See also (19)
- Comments (4)Comments (4)
- Screenshots (4)Screenshots (4)
- Videos (1)Videos (1)
| Name | Level | Class | Cost | Range | Cooldown |
|---|---|---|---|---|---|
| Overload | 300 Force | 10 meters | 4 secs | ||
| Overload | 27 secs | ||||
| Overload | 8 meters | 6 secs | |||
| Overload | 8 meters | 28000 secs | |||
| Overload | |||||
| Overload | 8 meters | 20 secs | |||
| Overload | |||||
| Overload | 27 secs | ||||
| Overload | 8 meters | 6 secs | |||
| Overload | 4 meters | 6 secs | |||
| Overload | 4 meters | 30 secs | |||
| Overload | 27 secs | ||||
| Overload | |||||
| Overload | 8 meters | 6 secs | |||
| Overload | 27 secs | ||||
| Overload | 4 meters | 30 secs | |||
| Overload | |||||
| Overload | 10 meters | 10 secs | |||
| Overload | 8 meters | 6 secs |
This is the reason Inquisitors/Consulars are the MOST annoying class in Huttball.
It's hard to describe the nerdrage you feel when getting knocked off a platform, getting back on to which will require circling around half the map.
This and Force Speed makes Inquisitors great ball carriers (imo).
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IMHO, this ability is AWESOME.
It works well if you jump first before you cast it as Overload jumps and crashes onto the ground and throws enemies back.
Rediculously effective AoE Dmg+Stun.
Just watch out as it sends your enemies flying - very easy to get extra adds :P