Discharge
Discharge Instant Force: 20 Cooldown: 15s Range: 10 m Unleashes your current lightsaber charge upon the target, applying an effect based on your current charge. Only usable with a charged lightsaber. Requires a double-bladed lightsaber. Lightning Charge: Deals 7957 periodic energy damage over 18 seconds. Dark Charge: Strikes up to 5 nearby enemies, dealing 1694 - 2733 internal damage and decreasing the targets' accuracy by 5% for the next 18 seconds. Surging Charge: Deals 4685 - 5725 internal damage. | |
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | 20 Force | |||||||||||||
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| Range | 10 meters | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 15 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
@shockrah
stop spamming comments. the listed tool tip is horribly wrong as at that damage it would out do your best abilities by atleast 3x at the listed "50 greens" settings listed.
You dont seem to actually have first hand experience with the how the mechanics work from the way you post and if so please don't state conjecture as fact.
Finally, stop being a dick, the mechanic is similar to the paladins judgement system or the shamans version or the same mechanic thats been used in MMO's before and after wow.
Does anyone else think that this seems to be equivalent to a Pally's Judgment from WoW?
No this is a Discharge Effect for an Assassin in SWTOR and has exactly nothing what so ever to do with wow but thanks for trying to make that gap.
@Hariooo the talent takes into consideration the original damage ( in this case 1448) and calculates the overall damage done per point you spec into the talent (~1528, ~1608, ~1688). It increases the amount of tics that occur per use. Theoretically it might allow an additional GCD before discharge should be reapplied. Since a majority of the time discharge will be used again before the full duration of the Dot and the force that will be saved by gaining an extra tic or so is minimal, it seems a rather useless talent for lightning charge.
not sure where you got the 1448 damage from (none of the damage on the skill currently displayed matches that):
Instant
Force: 20
Cooldown: 15s
Range: 10 m
Unleashes your current lightsaber charge upon the target, applying an effect based on your current charge. Only usable with a charged lightsaber. Requires a double-bladed lightsaber.
Lightning Charge: Deals 7957 periodic energy damage over 18 seconds.
Dark Charge: Strikes up to 5 nearby enemies, dealing 1694 - 2733 internal damage and decreasing the targets' accuracy by 5% for the next 18 seconds.
Surging Charge: Deals 4685 - 5725 internal damage.
but even still the original purpose was so that you could extend the time between reapplications of it and the new one adds damage to it now and the change in the madness tree allows for multiple applications to multiple targets. Since the Madness tree is all about dots and there is no spam-able dot currently in the tree (creeping terror has a cooldown and so does crushing darkness) removing the cooldown for this allows for you to apply lightning discharge to multiple targets. It's not
considering with the old version of the talent allowed you to not have to reapply the charge as often and the new one adds damage to the ability the talent for Charge Mastery was never useless in regards to Lightning Charge.
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Yes, you are supposed to use your Discharge ability more or less constantly. For Madness -spec you want to keep the DoT up, for Deception it's a solid attack with low force cost (buffed greatly by talents) and for Darkness (tanking) the debuff is the key, even if AoE threat isn't bad either.
Mind you that Discharge, despite the name, doesn't actually discharge or in any other way remove or hinder the charge you have placed on your lightsaber. Nothing is consumed, effects just vary based on what charge you have active.