Force Push
Range: 10 m
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | n/a | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | 10 meters | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 60 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
| Name | Level | Class | Cost | Range | Cooldown |
|---|---|---|---|---|---|
| Force Push | 26 | Jedi Guardian | 10 meters | 60 secs | |
| Force Push | 15 meters | 30 secs | |||
| Force Push | 10 meters | 20 secs | |||
| Force Push | 4 meters | 15 secs | |||
| Force Push | 100 meters | ||||
| Force Push | 30 meters | 15 secs | |||
| Force Push | 4 meters | 15 secs | |||
| Force Push | 15 meters | 30 secs | |||
| Force Push | 10 meters | 21 secs | |||
| Force Push | 4 meters | 15 secs |
I'm definitely a noob to TOR meta game, but why are there so many Sith Warrior abilities with spell power?
Will it be an unmodifiable stat for warriors?
Is it a mistake?
If a warrior wears +spell power gear (assuming such a thing exists) will it increase the strength of these abilities?
I'm assuming it will be a stat that increases with level and skill points, but modifying it with gear likely won't be as much of an advantage as other stats such as strength.
UPDATE: After beta weekend I understand now. For Jedi knight/Sith warrior you have a few abilities that are modified by spell power. This spell power is also known as force power. Force power can come with gear but more importantly strength affects your force power. So you don't really have to compromise and can basically build completely on strength. This may not be completely correct, but it's close atleast.
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