Quick Facts



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Force: 45
Cooldown: 6s
Range: 10 m
Shocks the target for 1838 - 2199 energy damage. Standard and weak targets are additionally stunned for 3 seconds.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Dispel typen/a
GCD categoryn/a
Cost45 Force
Range10 meters
Cast timeInstant
Cooldown6 seconds
GCD0 seconds
Effect details


1 class found
11 abilities found
15 meters6 secs
70 meters
70 meters
30 meters5 secs
30 meters6 secs
100 meters
15 meters6 secs
25 meters6 secs
70 meters
5 comments found
By PesudoNeo at 2011-11-26 07:21:58
This is the equivalent to the Jedi Consular spell Project. It does seem superior as there is no travel time associated with this ability as compared to Project.
By frmorrison at 2011-12-12 23:14:55
Project has a cooler spell animation but note that this spell does have a travel time, the same as Project.
By axhawk at 2011-12-24 22:27:30

Base damage formula: [210.12 to 271.92] + 156% Force Bonus (at 50) = 241.02 + 156% Force Bonus (average at 50)

Note that the ability Assassin's Training does not actually increase Shock's damage by 25% as stated. There's a separate coefficient entry in the game files for Shock w/ Assassin's Training, that formula is: [254.93 to 316.73] + 185% Force Bonus (at 50) = 285.83 + 185% Force Bonus (average at 50)

This equates to roughly an 18.5% increase in Shock's damage from Assassin's Training.

Additional notes:
- Chain Shock does not trigger an additional stack of the Darkness talent Harnessed Darkness.
- Chain Shock has a separate critical strike chance, and does not benefit from the Darkness talent Energize.
- Chain Shock benefits from and can consume a stack of Recklessness.

By AstralFire at 2011-11-27 05:55:21
Players are classified as Elites, not Standards.
By vinceybaby at 2011-11-27 04:41:53
Stun does not seem to proc in PvP :(
2 screenshots found
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