Quick Facts
- Requires level 18
- Class: Jedi Sentinel
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Crippling Throw
Crippling Throw
Instant
Cooldown: 12s
Range: 10 m
Range: 10 m
Delivers a crippling attack with the main-hand lightsaber, dealing 1510 - 1619 weapon damage and inflicting trauma for 15 seconds, reducing all healing the target receives by 20%.
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | 3 Action Points | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | 10 meters | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 12 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
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@Voranil
It's a physical effect/debuff like Warrior/Feral druid's Bleed (yes, most of us came from WoW :P), so as far as I know, it can't be dispelled by the Jedi Sage/Sith Sorcerer healers but only by Commando/Mercenary and Scoundrel/Operative healers if they take the talent in their healing trees that upgrades their Cleanse.
This is probably the one of the best PvP abilities available for any class especially after you full talent into Combat tree's Displacement. This ability costs only 3 focus, gives a healing reduction debuff, immobilzes the enemy for 3 secs, is a semi-ranged attack, is on only a 15 sec cooldown allowing for a 100% uptime plus it does high damage. Therefore its a win-win ability and is recommended for all Sentinel PvPers.