Quick Facts
- Requires level 36
- Class: Scoundrel
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Shoot First
Cooldown: 7.5s
Range: 4 m
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | 17 Energy | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | 4 meters | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 7.5 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
| Name | Level | Class | Cost | Range | Cooldown |
|---|---|---|---|---|---|
| Shoot First | 30 meters | 5 secs | |||
| Shoot First | 30 meters | 5 secs |
This is getting a 7.5 sec cooldown in patch 1.2.
Presumably people were Stealthing up to an enemy, using this, then using Disappearing Act to re-Stealth, maneuvering for position, and using this again (because it currently has no cooldown), which can be massive burst damage right out of the gate (depending on gear, stims, adrenals etc). I assume the equivalent Agent ability is getting a similar change to limit instagibs.
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