Savage Kick
Range: 4 m
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | n/a | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | 4 meters | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 15 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
Most (or all?) classes have a variation of this ability, and the whole category is one of the most useless ones in the game.
It is PvE only and requires a slow/immobilize effect.
1) Bosses are immune to these effects
2) These effects mostly require spending resources or investing in PvP-oriented talents. Not something you will want to do in PvE.
The only beneficial use is in an abstract situation where you have to slow some add or something, since these abilities don't cost resources.
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