Quick Facts

  • Requires level 16


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Cooldown: 15s
Range: 30 m
Taunts the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you for 6 seconds.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Dispel typen/a
GCD categoryn/a
Range30 meters
Cast timeInstant
Cooldown15 seconds
GCD0 seconds
Effect details


7 abilities found
130 meters20 secs
130 meters20 secs
30 meters30 secs
30 meters15 secs
30 meters30 secs
30 meters20 secs
30 meters20 secs
4 comments found
By Brutnus at 2011-12-28 10:52:05
PVP NOTE: Great against a single enemy that is trying to kill your friend. It will reduce the enemies damage by 30% for 6 seconds.
By BobSassafrass at 2012-01-09 15:19:57
Use in conjunction with guard for even less damage.
By Valgard at 2012-02-12 14:08:12

In PvE, TOR's taunt seems to follow the same rules as the WoW version does:

It doesn't only temporarily attract the mob's attention, but brings your total aggro to the amount of the highest player on the mob's threat list.

So if your dps buddy suddenly jumped to 110k aggro (made up number) while you're still at 95k, taunting will bring you to 110k aggro and time to build more due to the "forces to attack for 6 seconds" effect.

I may be wrong, as this is based solely on subjective observation, but I have tanked for ~4 years in WoW and the feel of the mechanics is very similar.

By light18pl at 2012-03-21 03:52:40

Taunt can actually be used to generate threat:
When you use taunt your threat will be bumped to whatever is required to be on the top. If you tount off from someone with 100k threat you will have 110k threat if you are in melee range, or 130k threat if you are further away. This also works if you are the top target, so you can use taunt off yourself for a nice 10%/30% threat boost.

Source: http://www.swtor.com/community/showthread.php?t=341126

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