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Guard

Guard
Instant
Range: 30 m
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Requires Soresu Form.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Costn/a
Range30 meters
Cast timeInstant
Cooldownn/a
GCD0 seconds
Effect details

Related

6 abilities found
3 comments found
0
By redocdlab at 2012-01-19 09:46:39
In patch 1.1, this ability no longer needs to be removed from the current target to be able to apply it to a new target.
0
By Voranil at 2011-12-24 00:39:43
abilities like these give tanks a great use in pvp. combined with taunt, it will be excellent to protect flag/huttball carriers.
0
By TheOtherSteve at 2012-01-04 14:45:15
Note that the damage redirect applies to enemy players in PVP only, not bosses and the like. It took me a second reading of the tooltip to realize that.
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