Quick Facts
- Requires level 14
- Class: Powertech
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Guard
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | n/a | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | 30 meters | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | n/a | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
| Name | Level | Class | Cost | Range | Cooldown |
|---|---|---|---|---|---|
| Guard | 14 | Vanguard | 30 meters | ||
| Guard | 14 | Jedi Guardian | 30 meters | ||
| Guard | 14 | Jedi Shadow | 30 meters | ||
| Guard | 14 | Sith Juggernaut | 30 meters | ||
| Guard | 14 | Sith Assassin | 30 meters | ||
| Guard | 50 meters |
You toss it on your Highest mele DPS to reduce their threat and help them mitigate damage. You put it on the mele DPS so that uptime is always at 100%.
I'm having trouble seeing how this helps in PvP - threat isnt a mechanic so all you'd get is a damage reduction on someone who may or may not always be nearby. Meh at best for PvP - but definitely a very beneficial flashpoint/operation ability.
If I'm get the spell mechanic correctly from the description.
15m range before target can benefit from it.
Do not absorb Nps (Non-Player Character) damage, only Damage from other Players.
(the description should be)
meters. While active, the target takes 5% less
damage and generates 25% less threat. In
addition, 50% of all incoming damage from
enemy players is transferred back to you.
Requires Ion Gas Cylinder.
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