Quick Facts
- Requires level 36
- Class: Jedi Shadow
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Resilience
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | n/a | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | n/a | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 60 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
This was definitely to be in my Shadow PvP build [Mind over Matter] but... I think I have misread it!
I was seeing this as boosting immunity to 100% ie invincible but now I see that this could mean increasing your resistance by 2, ie 10% resistance increased to 20% which makes this only a tank ability, no wonder it is in the defense tree.. so it seems this would only be used for dispelling in PvP making the increased duration from [Mind over Matter] unimportant
actually I see this line in the spell effects table: ModifyStat: AmountMin=>2, Stat=>Tech Defense, AmountMax=>2 so it does seem to be only doubling what you already have... (multiply by 2.0)
SetDescription: Description=>"Immune to force and tech." is a bit confusing though, as you would not be immune, just resistant
What is the base force & tech resistance chance for a non tank Shadow anyway? and how is it increased?
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On torhead pages there is a link "Effect details" , it's right above these comments, I only noticed it a couple days ago myself :) but it gives some info on how spells work
I think I am wrong though as I watched a PvP vid with a Shadow and he used this ability in a 1v2 and there was a dozen 'resist' 'resist' etc while it was active so it seems to be total immunity after all