Recklessness
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | n/a | |||||||||||||
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| Range | n/a | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 90 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
After all this time I realise I was reading this wrong, I thought it was ADDING 60% to your crit chance but it seems to only be multiplying what you already have, eg 10% to 16% chance.........
extremely weaker than I thought, but I do remember using this often for healing my tank and getting near guaranteed crits, certainly felt more than a 20% chance..
Hoping to be proved wrong as I had planned using this for some burst and to generate crit based procs
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The details say ModifyMetaStat: Amount=>0.6 so that means to mean you get 60% crit added to your ability. This ability does not make the character's sheet critical increase.