Hydraulic Overrides
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | n/a | |||||||||||||
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| Range | n/a | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 30 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
This does not appear to block stuns, a stun is not a movement imparing effect like a root or slow & I think physics means knockbacks,push,pull etc
Edit: In the spell effect it states this gives 'GrantImmunity: DamageType=>None' there is no specifics so it's possible it could block everything, however the [Force of Will] spell the description does differentiate between movement impairing and incapicitating effects, ie stuns(assuming)
Force of Will
"Demonstrates your force of will, immediately freeing you of all incapacitating and movement-impairing effects"
this is a 2 minute CD stun/slow escape ability, with no continued immunity after casted, except the standard resolve, so I am thinking there is no way [Hydraulic Overrides] could be a stun escape with 8 seconds immunity and 30 seconds cooldown
This is an excellent ability to use on the last boss in Cademimu, where breaking the shackles is key to a quick boss fight.
It is based on a 30 second cool down, not 2 minutes like someone else here has suggested.
Other classes do NOT get a similar ability. Which is cool for Bounty Hunters as this imho is a real bonus, especially if breaking of CC is ever a major requirement for raid boss fights.
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