| 1 | 0 | init | SetStackLimit: MaxStackCount=>1, IsPerCaster=>1 |
| 1 | 0 | init | SetHidden: IsHidden=>1 |
| 1 | 0 | init | SetTickRate: Interval=>1000 |
| 1 | 0 | init | SetPassive: IsPassive=>1 |
| 1 | 1 | action | CallEffect: FromActor=>Caster, EffectNumber=>3 |
| 1 | 2 | action | SpellDamage: SpellType=>Force, StandardHealthPercentMin=>0.068, Slot=>None, Coefficient=>0.68, StandardHealthPercentMax=>0.068, AmountModifierPercent=>0.01, DamageType=>Kinetic |
| 1 | 2 | action | PlayAppearance: AppearanceSpec=>epp.jedi_knight.force_stasis.tick |
| 1 | 3 | action | RestoreActionPoints: AmountMin=>1, AmountMax=>1 |
| 1 | 4 | action | Dispel: AmountMin=>1, AmountMax=>1 |
| 1 | 4 | action | PlayAppearance: AppearanceSpec=>epp.jedi_knight.force_stasis.end_player |
| 2 | 0 | init | SetDuration: MaxDuration=>3000, Duration=>3000, Toughness=>1 |
| 2 | 0 | init | SetStackLimit: MaxStackCount=>1, IsPerCaster=>1 |
| 2 | 0 | init | SetHidden: IsHidden=>1 |
| 2 | 0 | init | SetTickRate: Interval=>1000 |
| 2 | 1 | action | CallEffect: FromActor=>Caster, EffectNumber=>3 |
| 2 | 1 | action | PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.jedi_knight.force_stasis.end_player |
| 2 | 2 | action | SpellDamage: SpellType=>Force, StandardHealthPercentMin=>0.068, Slot=>None, Coefficient=>0.68, StandardHealthPercentMax=>0.068, AmountModifierPercent=>0.01, DamageType=>Kinetic |
| 2 | 2 | action | PlayAppearance: AppearanceSpec=>epp.jedi_knight.force_stasis.tick |
| 2 | 3 | action | RestoreActionPoints: AmountMin=>1, AmountMax=>1 |
| 2 | 4 | action | Dispel: AmountMin=>1, AmountMax=>1 |
| 3 | 0 | init | SetDescription: Description=>"" |
| 3 | 0 | init | SetDuration: MaxDuration=>3000, Duration=>3000, Toughness=>1 |
| 3 | 0 | init | SetStackLimit: MaxStackCount=>1, IsPerCaster=>1 |
| 3 | 0 | init | SetName: Name=>"" |
| 3 | 0 | init | SetIcon: IconSpec=>stunned |
| 3 | 1 | action | Stun |
| 3 | 1 | action | PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.jedi_knight.force_stasis.stun |
| 3 | 2 | action | PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.generic.weapon_pop.target_pop_in |