Quick Facts

  • Requires level 8


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Master Strike

Master Strike
Cooldown: 18s
Range: 4 m
Performs a series of lightsaber attacks that deal 9575 - 10018 weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Dispel typen/a
GCD categoryn/a
Range4 meters
Cast timeInstant
Cooldown18 seconds
GCD0 seconds
Effect details


1 class found
6 abilities found
Master Strike
4 meters30 secs
Master Strike
4 meters30 secs
Master Strike
4 meters18 secs
Master Strike
4 meters15 secs
Master Strike
7 meters10 secs
Master Strike
7 meters10 secs
6 comments found
By Kosss at 2011-12-14 13:59:54
Master Strike definitely has uses in pvp as it currently can hit targets further away than you'd think. it doesn't immediately cancel if they move a little bit. Plus there are talents in 2 out of 3 sentinel trees that improve it substantially from a pvp standpoint. I personally try to keep this skill on CD at all times :)
By Cyberium at 2012-01-16 17:20:38
The talent Debilitation from Sentinel's combat tree could immobilize your opponent, allow you to channel the entirety unless being cc/killed/knock back, this renders Master Strike more reliable in PvP.
By Xerius at 2012-03-24 12:50:06
This is a very practical ability in both PVE and PVP, you just have to know when to use it. For example, in PVE on my combat sentinel I get all my burns and bleeds on the target then I use master strike to deal insane damage while my bleeds are active. If this tactic is used on a strong mob, you can get it to 20-25% health by the time master strike finishes channeling. In PVP, use this only when your target is slowed, stunned, or immobilized. Chances are they might still interrupt you but the first two ticks of damage occur within the first second of the ability so the enemy will still take significant damage before having time to react. Also, the last tick of damage of this ability does more damage than the first two. I'm not sure exactly how much more but I always see bigger numbers on the last hit.
By oakpack4 at 2011-11-22 18:51:21
This falls in towards the top of any Sentinel's rotation, due to it's high damage, although due to the fact that it's channeled, its usefulness in a PvP scenario begins to fall off a bit.
By roots at 2011-12-27 22:52:10
One of the coolest abilities in the game.
By TheOtherSteve at 2012-01-04 14:20:59

Jedi Knights of all stripes should try to fit this in whenever possible. Guardians should use this immediately following a Sundering Strike, so you can follow up with another Sundering Strike immediately afterward.

And yes, the animation is cool.

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