Force Lightning
Cooldown: 6s
Range: 10 m
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | 30 Force | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | 10 meters | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 6 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
- Classes (1)Classes (1)
- See also (25)See also (25)
- Comments (17)Comments (17)
- Screenshots (6)Screenshots (6)
- VideosVideos
| Name | Level | Class | Cost | Range | Cooldown |
|---|---|---|---|---|---|
| Force Lightning | 70 meters | ||||
| Force Lightning | 70 meters | ||||
| Force Lightning | 55 meters | ||||
| Force Lightning | 90 meters | 3.5 secs | |||
| Force Lightning | 70 meters | ||||
| Force Lightning | 70 meters | ||||
| Force Lightning | 70 meters | ||||
| Force Lightning | 90 meters | 3.5 secs | |||
| Force Lightning | 30 meters | 20 secs | |||
| Force Lightning | 100 meters | 25 secs | |||
| Force Lightning | 30 meters | 20 secs | |||
| Force Lightning | 15 meters | 12 secs | |||
| Force Lightning | 15 meters | 15 secs | |||
| Force Lightning | 30 meters | ||||
| Force Lightning | 15 meters | 12 secs | |||
| Force Lightning | 15 meters | ||||
| Force Lightning | 15 meters | 12 secs | |||
| Force Lightning | 50 meters | ||||
| Force Lightning | 30 meters | ||||
| Force Lightning | 50 meters | ||||
| Force Lightning | 15 meters | 4.5 secs | |||
| Force Lightning | 50 meters | 10 secs | |||
| Force Lightning | 15 meters | 12 secs | |||
| Force Lightning | 50 meters | 10 secs | |||
| Force Lightning | 100 meters |
Will FL crits trigger Parasitism?
By jharv1212 at 2011-12-10 18:36:49
I think FL will trigger parasitism because it is doing damage over time to its target.
No to both. It does do damage over time, however it is counted as separate applications of damage several different times (channel effect) and does not benefit from damage over time factors.
FL is exactly like the WoW SPriest's Mind Flay in how it works, and if you weren't reapplying a DoT it was safe to say you were Flaying. Flay was considered a DoT, so it's fair to assume this will be seen as such also... it definitely does so.
It definitely does not.
BTW this is not wow stop comparing it to wow. This is SWTOR and it does NOT work exactly like mind flay. It does NOT count as a DoT for the purpose of SWTOR purposes and does not gain benefits that modify DoTs.
Also, I saw FL proccing Parasitism in a video
Link this so called video that makes false claims it works like a DoT.
Click >>Reference #1<<
Click >>Reference #2<<
Click >>Video<<
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Base damage formula: 130.35 + 79% Force Bonus (per tick at 50) = 521.4 + 316% Force Bonus (total at 50)
Note that this ability ticks 4 times, once on application, and once per second thereafter.
Additional notes:
- Force Lightning does not benefit from the Madness talents Parasitism, Deathmark, or Creeping Death.
- Over a full Force Lightning channel, the Madness talent Wrath has a combined 74% chance to proc.
- With the Madness talent Sith Efficacy, Force Lightning has an effective cost of only 6 Force, making it by far the most efficient damage-per-force spell in an SI's arsenal. Since you regen an additional 24 force over the channel due to base regen, this makes Force Lightning resource-positive (you will end the channel with more resources than you began), making it impossible to run out of force just by spamming Force Lightning.
- Force Lightning, baseline, has a damage-per-cast-time roughly 20% higher than Lightning Strike, meaning both dps trees use it.
- Currently it is possible to "double-dip" on procs from the Lightning talent Lightning Barrage. If you cast a Force Lightning to use the proc, then queue another Force Lightning to cast before the first finishes (by default this window is the last 0.5 seconds of the cast), both casts will gain the reduced cast time benefit.