| Healing Bonus | No talents | Lightning Barrier |
|---|---|---|
| 100 | 1488.94 | 1786.728 |
| 150 | 1652.44 | 1982.928 |
| 200 | 1815.94 | 2179.128 |
| 250 | 1979.44 | 2375.328 |
| 300 | 2142.94 | 2571.528 |
| 350 | 2306.44 | 2767.728 |
| 400 | 2469.94 | 2963.928 |
| 450 | 2633.44 | 3160.128 |
| 500 | 2796.94 | 3356.328 |
| 550 | 2960.44 | 3552.528 |
| 600 | 3123.94 | 3748.728 |
| 650 | 3287.44 | 3944.928 |
| 700 | 3450.94 | 4141.128 |
Static Barrier
Range: 30 m
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | 65 Force | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | 30 meters | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | n/a | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
| Name | Level | Class | Cost | Range | Cooldown |
|---|---|---|---|---|---|
| Static Barrier | 30 meters | 6 secs | |||
| Static Barrier | 60 secs | ||||
| Static Barrier | 60 secs |
I'm finding this extremely useful whilst levelling. Pop it on your companion and yourself and on a normal pack of mobs, no health change. I have specced into extra absorbtion, as that helps nicely. I'd recommend putting at least 1 point in the "Once it pops, mobs get blinded". I find that if you're close (say melee / 4m) to mobs when it pops (which can be it's fulled absorbed or it naturally expires) then they get blinded and interupts casters.
Great for Huttball too...
I suppose an issue comes forth when you level Corruption specced as I am. By level 32, even against solo normal mobs the barrier absorbs very little, and then Khem Val starts taking damage again, though at levels 14 - 20-ish I am in agreement with the above.
Also, due to the use of the healing abilities in the deep Corruption tree, it is impossible to get to Backlash in the Lightning tree while also progressing as a healer, or as Madness spec, but Madness has a number of cool cc stuff related to Whirlwind and Electrocute.
Talents that affect Static Barrier:
Corruption (healing tree)
Efficacious Currents - Reduces the Force cost of Static Barrier by 15/30 and reduces the cooldown of Static Barrier by 1.5/3 seconds.
Fadeout - Static Barrier increases the target's movement speed by 10/20% for 3 seconds.
Lightning (DPS tree)
Lightning Barrier - Increases the amount absorbed by your Static Barrier by 10/20%.
Backlash - Your Static Barrier has a 50/100% chance to erupt in a flash of light when it ends, blinding all nearby enemies for 3 seconds. Damage causes this effect to end prematurely.
Unfortunately, as a healer, you can't take 2/2 Willpower (6% Willpower), 2/2 Subversion (Force regen) and 2/2 Lightning Barrier (as above). This is the only healing spec I've found where you have to choose to take 1/2 in a useful talent (or ignore the talent and put your points elsewhere).
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At level 50, Static Barrier absorbs 1162 + 327% of Force Healing Bonus before talents.
With the Lightning tree talent Lightning Barrier, this puts the absorption at around 3200 damage in Rakata operations gear, 12-15% of the max HP of a similarly geared tank.