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Stealth

Stealth
Instant
Enters stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions prematurely end the effect. Cannot be used in combat.
  

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Costn/a
Rangen/a
Cast timeInstant
Cooldownn/a
GCD0 seconds
Effect details

Related

18 abilities found
NameLevelClassCostRangeCooldown
Stealth
10Scoundrel
Stealth
10Operative
Stealth
10Jedi Shadow
Stealth
140 secs
Stealth
16 secs
Stealth
115 secs
Stealth
130 secs
Stealth
130 secs
Stealth
120 secs
Stealth
130 secs
Stealth
160 meters20 secs
Stealth
135 secs
Stealth
135 secs
Stealth
120 secs
Stealth
160 meters20 secs
Stealth
Stealth
10 secs
Stealth
30 secs
3 comments found
+1
By marwar at 2011-12-04 10:30:15
You will also get an ability at lvl 22 called blackout that GREATLY improves your stealth for a short period of time.
0
By Dengar at 2011-11-23 20:30:50
One thing that's important to know about stealth in TOR is that it isn't like stealth in many other games. About a quarter of the enemies I ran into during the first 15 levels were able to see through stealth. What this means is that unlike, say, World of Warcraft, stealthing doesn't allow you to bypass most of the enemies. There is a bit of a glowing effect above characters that can see through your stealth, but it doesn't show up until you are nearly within aggro range.
0
By SiphxR at 2011-12-04 09:40:17
You can reduce stealth detection by speccing into http://www.torhead.com/ability/bErD9lq (and it's Shadow equivalent).
Also, you can get up right next to mobs in stealth if you approach from behind. They are more likely to see you if you approach from the front.
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