Quick Facts
- Requires level 8
- Class: Sith Warrior
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Ravage
Range: 4 m
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | n/a | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | 4 meters | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 30 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
- Classes (1)Classes (1)
- See also (7)See also (7)
- Comments (4)Comments (4)
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Can be specced into and made uninterruptable, can also spec into an extra second of root on force leap making this almost completely usable without losing range on target. Small CD reduction with http://www.torhead.com/ability/f3Wogwz .
The damage works as 3 ticks, first 2 are very fast probably within first second. Last tick takes a while for the animation to complete but does the biggest damage, easily 2k+ crits. One thing I have noticed is the animation and cast time are longer than the damage, so you can end them by moving as soon as the last tick hits. Another thing is the range says 4m but is usually about 10m in practice. Finally you have you be in front of the target to start it but once you start it doesnt matter. So you can start it and they can move behind you attempting to avoid it and it will still work.
Probably the best Juggernaut/guardian dps ability even in PVP. Really gotta keep your eye out for the setup though. Look for stunned targets or work with another warrior to chain your force chokes. I usually use it just for the first 2 ticks.
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Ravage is a 3 second channel that is pushed back by damage, interupted by moving and interupted by pressing another attack half way through. It does good DPS and is free but is awkward to use as a melee class.