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Pacify

Pacify
Instant
Cooldown: 60s
Range: 4 m
Pacifies the target, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Costn/a
Range4 meters
Cast timeInstant
Cooldown60 seconds
GCD0 seconds
Effect details

Related

5 comments found
+1
By cyvaris at 2011-11-24 18:27:10
Not a bad PvE talent, but Pacify's main use will probably be PvP. Sentinels want to be picking apart those that wander off on their own in PvP anyway. Close with your enemy and use this to ensure you come out on top in an encounter. Its also a nice way to recover from being ambushed by SI and IA.
0
By Noevil at 2011-11-25 09:01:48
Whereas I am not completely sure, Hutchy, I do know that most boss mobs are immune to things like this, as well as snares and stuns.
0
By Schurill at 2011-12-05 16:42:00
I would be shocked if it did;however, most other skills seem marked for as to if they have different effect on differing ranks of mobs so guess we will have to wait and actually try it out to see.
0
By Mhtsotakhsxaros13666 at 2014-09-07 18:12:31
Best used on: Jedi Knights, Sith Warriors, Jedi Shadows, Sith Assasins, Bounty Hunters and Troopers
-1
By hutchy at 2011-11-25 04:45:27
Do you know if this works on Boss marked mobs?
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