Diagnostic Scan
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | n/a | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | 30 meters | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | n/a | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
| Name | Level | Class | Cost | Range | Cooldown |
|---|---|---|---|---|---|
| Diagnostic Scan | 18 | Scoundrel | 30 meters | ||
| Diagnostic Scan | 15 meters | ||||
| Diagnostic Scan | 30 meters |
When you do the math on it, the ability essentially heals for your entire +healing coefficient over three seconds.
Doing some rough guesswork on this one, but the Battlemaster's Field Medic set has a total of 597 Cunning on it, un-modified. If any high-level Operatives/Scoundrels can tell us how much Cunning they had at level 50, and what the stat weight was, then we could have an idea how much this would tick for at end-game.
I know that it's supposed to be a weak heal and is meant to be a downtime energy mechanic but I feel that it's way too weak. I got an operative to 17 on the beta where my kolto injection was healing for around 480 and scan was like 78.
A small buff to make it not so minimal is what i'm hoping will happen
My level 50 operative is specced medicine and in full custom orange Battlemaster gear with half/half mods from Battlemaster items and War Hero items. This lands me at around 1450 cunning unbuffed. Considering I only really do PvP, diagnostics scan has its uses sometimes, and mainly to refill energy when low.
Normally you will not have the time luxury to do so, but I found that it can sometimes be a saviour, because I can channel it at 1.8 seconds total and tick average is 300 (300 when critting and 180 or so normally). In practice this means I get 600-800 healing out of it in 1.8 seconds on average. If you queue it before channeling ends, you can continously heal with this, which, with HoTs can be enough to keep someone alive. Then again, it also only takes me 1.7 seconds to cast Kolto Injection, which heals for 2.5-2.8k without criticals and 5-6.5k with criticals in PvP scenarios (post patch 1.2.1a).
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