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Force Pull

Force Pull
Instant
Cooldown: 45s
Range: 30 m
Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Costn/a
Range30 meters
Cast timeInstant
Cooldown45 seconds
GCD0 seconds
Effect details

Related

11 abilities found
NameLevelClassCostRangeCooldown
Force Pull
1Jedi Shadow30 meters45 secs
Force Pull
30 meters45 secs
Force Pull
50 meters20 secs
Force Pull
30 meters15 secs
Force Pull
50 meters20 secs
Force Pull
30 meters45 secs
Force Pull
30 meters15 secs
Force Pull
30 meters15 secs
Force Pull
60 meters1.5 secs
Force Pull
30 meters40 secs
Force Pull
30 meters25 secs
7 comments found
+2
By Navystylz at 2011-12-09 09:08:12
This is not an opening power. The mainstay of this power will be to pull ranged mobs to the current target you are tanking. Or high priorty targets to the tank as they come. Especially useful in boss fights where powerful adds come and need to be pulled to the tank with minimal movement on the tank. Also useful in those knockback and switch target cases that some bosses do.
+1
By AshtonF at 2011-12-07 01:54:02
Has anyone tested to see if the high threat component still applies to mobs with physics immunity (i.e. raid bosses)?
0
By Whybag at 2011-12-26 19:13:36
Just an aside, also very fun in Huttball. Guy gets close to the line, stand back and pull him in. Also works in midair (jumping into that pit.)
0
By Hijiyama at 2012-02-09 11:33:56
Okay, need a bit of help here, where do I learn these abilities? I have yet to see Force Pull at all by the trainer or anything.
0
By AntiFallen at 2013-02-19 22:52:52
You learn it through your skill tree defense to be exact
0
By guatafu at 2011-11-21 08:15:53
Death Grip.
0
By yondrin at 2011-12-02 07:13:20
But the 45s cooldown makes it less useful as pull/taunt tool. It's more like backup ability here.
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