Quick Facts

  • Requires level 1


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Take Cover

Take Cover
Cooldown: 1s
Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Dispel typen/a
GCD categoryn/a
Cast timeInstant
Cooldown1 seconds
GCD0 seconds
Effect details


2 classes found
1 ability found
1 comment found
By WhoStoleMyCookie at 2011-11-26 16:50:50
When you select a hostile target, you will see a green silhouette which denotes where you will roll into cover when you activate the Take Cover skill. If no green silhouette appears, you will instead crouch in your current position.
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2 videos found


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