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Tracer Missile

Tracer Missile
Activation: 1.5 secs
Energy: 19
Range: 30 m
Launches a missile at the target that deals 1814 - 2716 kinetic damage and applies a heat signature, reducing the target's armor rating by 20% for 45 seconds. Heat signatures leave targets vulnerable to Rail Shot.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Cost19 Energy
Range30 meters
Cast time1.5 seconds
Cooldownn/a
GCD0 seconds
Effect details

Related

2 abilities found
8 comments found
+6
By Noevil at 2011-11-23 14:44:44

Tracer Missile is the bread and butter of the Arsenal Merc. With talents this skill applies 2 heat signatures per use (Light 'Em Up), put's up a damage reduction shield that stacks to five for 20% reduction (Power Barrier), vents 8 heat upon critical (Terminal Velocity), Increases the damage of your next Rail Shot by 30% (Tracer Lock) and has a chance to reset the cooldown on Riddle (Barrage) all for only only 16 heat (Muzzle Fluting).

Heat signatures, along with reducing the victims armor, also increases the damage done by Heatseeker Missiles.

+4
By Zurm at 2011-11-29 13:10:39
As an additional clarification, Tracer Missile is a complete REPLACEMENT for Power Shot. Once you get this talent at level 20, you should never use Power Shot, as it hits harder and gives more benefits.
+2
By Vesper11 at 2012-01-07 09:50:08
The IWIN button.
+2
By TsyBeck at 2011-12-07 11:16:58
Trooper mirror is Grav Round
+2
By Jubalearly at 2011-12-19 12:18:20

Just got this last night. Looks like an animation I should get used to seeing. Will be spamming this every time it is up.

Noevil, wouldn't 5 stacks of Power Barrier be a 10% reduction?

0
By Sinsavz at 2012-04-13 12:10:41
Jamboxdotcom, power shot was nerfed exactly the same as tracer missile, 10%. The logic behind it is baffling, 1.2 does not change our rotation in any way apart from slightly more frequent unloads.
0
By nataro at 2011-11-30 04:37:11
This is the main core ability for Arsenal Merc.
-2
By Jamboxdotcom at 2012-04-11 13:21:50

Technically, Power Shot will still hit harder than Tracer Missile (on average, since it has almost 1.5x higher high-end damage and only slightly lower low-end). HOWEVER, as noted, Tracer Missile can proc Terminal Velocity (heat dump), AND Tracer Missile is a tech ability, which means its default accuracy is 10% higher. Conceivably, with enough cunning (from datacrons! I'm not endorsing gearing for cunning!), Tracer Missile might reach Power Shot's high end, but that's rather unlikely.
To reiterate: Power Shot technically hits harder than Tracer Missile, but Arsenal Mercs should still always use Tracer Missile over Power Shot.

*edit* With 1.2, it may now be advisable to put Power Shot in your rotation. In fact, Bioware has flat-out admitted that is why they nerfed Tracer Missile.
*edit2* Bioware is full of crap. I based my edit above only on what Bioware said, not having had a chance to test it yet. Sinsavz is correct that Power Shot still does not belong in an Arsenal rotation. If anything there's now even LESS reason to use Power Shot than Tracer Missile, as the damage variance between the two abilities is much narrower.

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