| 1 | 0 | init | SetDescription: Description=>"" |
| 1 | 0 | init | SetType: BuffType=>Positive |
| 1 | 0 | init | SetPersistsAfterDeath: DoesPersistAfterDeath=>1 |
| 1 | 0 | init | SetPassive: IsPassive=>1 |
| 1 | 1 | action | PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.trooper.ion_cell.hit |
| 1 | 1 | action | SpellDamage: SpellType=>Tech, StandardHealthPercentMin=>0.02, Slot=>None, Coefficient=>0.25, StandardHealthPercentMax=>0.02, AmountModifierPercent=>0.01, DamageType=>Energy |
| 1 | 2 | action | ModifyStat: AmountMin=>-0.05, Stat=>Damage Done Modifier (Percentage), AmountMax=>-0.05 |
| 1 | 3 | action | ModifyStat: AmountMin=>0.07, Stat=>Damage Reduction: Kinetic, AmountMax=>0.07 |
| 1 | 4 | action | ModifyStat: AmountMin=>0.06, Stat=>Damage Reduction: Kinetic, AmountMax=>0.06 |
| 1 | 5 | action | ModifyStat: AmountMin=>0.05, Stat=>Damage Reduction: Kinetic, AmountMax=>0.05 |
| 1 | 6 | action | Dispel |
| 1 | 6 | action | AbilityDeactivate |
| 1 | 6 | action | PlayAppearance: AppearanceSpec=>epp.trooper.ion_cell.end |
| 1 | 7 | action | CallEffect: FromActor=>Caster, EffectNumber=>2 |
| 1 | 8 | action | PlayAppearance: AppearanceSpec=>epp.trooper.ion_cell.hit |
| 1 | 8 | action | SpellDamage: SpellType=>Tech, StandardHealthPercentMin=>0.02, Slot=>None, Coefficient=>0.25, StandardHealthPercentMax=>0.02, AmountModifierPercent=>0.01, DamageType=>Energy |
| 1 | 9 | action | PlayAppearance: AppearanceSpec=>epp.trooper.ion_cell.hit |
| 1 | 9 | action | SpellDamage: SpellType=>Tech, StandardHealthPercentMin=>0.02, Slot=>None, Coefficient=>0.25, StandardHealthPercentMax=>0.02, AmountModifierPercent=>0.01, DamageType=>Energy |
| 1 | 10 | action | CallEffect: FromActor=>Caster, EffectNumber=>4 |
| 2 | 0 | init | SetStackLimit: MaxStackCount=>1, IsPerCaster=>1 |
| 2 | 0 | init | SetHidden: IsHidden=>1 |
| 2 | 0 | init | SetPassive: IsPassive=>1 |
| 2 | 1 | action | PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.trooper.ion_cell.tick |
| 2 | 2 | action | RemoveEffect |
| 3 | 0 | init | SetDuration: MaxDuration=>2000, Duration=>2000, Toughness=>3 |
| 3 | 0 | init | SetStackLimit: MaxStackCount=>1, IsPerCaster=>1 |
| 3 | 0 | init | SetHidden: IsHidden=>1 |
| 3 | 1 | action | PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.trooper.ion_cell.tick |
| 4 | 1 | action | PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.trooper.ion_cell.hit |
| 4 | 1 | action | SpellDamage: SpellType=>Tech, StandardHealthPercentMin=>0.02, Slot=>None, Coefficient=>0.25, StandardHealthPercentMax=>0.02, DamageType=>Energy |