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Tech Override

Tech Override
Instant
Cooldown: 60s
Your next ability with an activation time will activate instantly. This effect lasts for up to 15 seconds.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Costn/a
Rangen/a
Cast timeInstant
Cooldown60 seconds
GCD0 seconds
Effect details

Related

2 comments found
+1
By Garg at 2012-03-12 16:36:20
The abilities is very useful when in a PVP situation. If used with your Concussive Round then it is an instant shot which will prevent it from being interrupted.
0
By Jedisageiscool at 2013-10-26 00:42:18
and in the gunnery tree one of the procs gives tech override a 50%/100% chance to yield a second charge making your next TWO abilities with activation times to activate instantly.
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