By frmorrison at 2011-12-12 22:52:37
This is similar to WoW's Priest ability Leap of Faith. This is good to pull people out of "fires".
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Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
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| Cost | 30 Force | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | 30 meters | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 60 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
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1 – the pull puts the person directly in front of you, because of this it can be a little tricky to use on ledges and catwalks due to LOS if the target is under you. if you are standing at the edge of a ramp or wall and use this ability, it will drop them pull them to you then drop them to the ground since there is no for them to room to stand. It takes a little bit of practice to find the sweet spots in some areas.
1.5 – you CAN use this ability while jumping, so if you are having trouble getting LoS you can jump and mash the button in hopes of getting a pull off.
2 – Don’t pull people thru the flames in huttball… they still catch fire.
3 – some inexperienced players will get confused when you pull them up to a catwalk and run off thinking you are an enemy…. I generally try to tell people that I’ll pull them up if they get to a specific spot.
4 – in a lot of games waiting around for the right moment to pull someone up is less useful than actually participating in the game by defending the ball carrier or trying to get the ball from the other team.
5 – if someone is being a d-bag you can absolutely pull them into the fire or acid… just don’t expect many MVP votes from it.