Quick Facts

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Saber Ward

Saber Ward
Cooldown: 180s
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Dispel typen/a
GCD categoryn/a
Cast timeInstant
Cooldown180 seconds
GCD0 seconds
Effect details


1 class found
8 abilities found
1 comment found
By Valgard at 2012-02-12 08:20:52

Together with the Blade Turning passive that Juggernauts get, this is an excellent anti-burst skill.

Blade Turning provides 100% defense chance for the first 2 seconds of the effect.

Not sure whether this applies to boss "special" hits, cast and channeled abilities, if it does, it could be used to control burst phases.

Needs further testing.

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