| 1 | 0 | init | SetDescription: Description=>"" |
| 1 | 0 | init | SetType: BuffType=>Positive |
| 1 | 0 | init | SetPersistsAfterDeath: DoesPersistAfterDeath=>1 |
| 1 | 0 | init | SetPassive: IsPassive=>1 |
| 1 | 1 | action | PlayAppearance: AppearanceSpec=>epp.sith_inquisitor.nova_saber.cast_instant |
| 1 | 2 | action | CallEffect: ResultsOption_CombatMathOnly=>1, FromActor=>Caster, EffectNumber=>4, Results=>[ 63,32,1 ] |
| 1 | 2 | action | SpellDamage: SpellType=>Force, StandardHealthPercentMin=>0.05, Slot=>None, Coefficient=>0.5, StandardHealthPercentMax=>0.05, DamageType=>Internal |
| 1 | 2 | action | PlayAppearance: AppearanceSpec=>epp.sith_inquisitor.nova_saber.melee_hit |
| 1 | 3 | action | AbilityDeactivate: AbilitySpec=>2305659062106112738 |
| 1 | 4 | action | ModifyStat: AmountMin=>0.09, Stat=>Armor Penetration, AmountMax=>0.09 |
| 1 | 5 | action | ModifyStat: AmountMin=>0.06, Stat=>Armor Penetration, AmountMax=>0.06 |
| 1 | 6 | action | ModifyStat: AmountMin=>0.03, Stat=>Armor Penetration, AmountMax=>0.03 |
| 1 | 7 | action | ModifyStat: Stat=>Armor Rating, AmountPercent=>0.3 |
| 1 | 8 | action | ModifyStat: Stat=>Armor Rating, AmountPercent=>0.15 |
| 1 | 9 | action | CallEffect: FromActor=>Caster, EffectNumber=>2 |
| 1 | 10 | action | CallEffect: ResultsOption_CombatMathOnly=>1, FromActor=>Caster, EffectNumber=>4, Results=>[ 63,32,1 ] |
| 1 | 10 | action | SpellDamage: SpellType=>Force, StandardHealthPercentMin=>0.05, Slot=>None, Coefficient=>0.5, StandardHealthPercentMax=>0.05, DamageType=>Internal |
| 1 | 10 | action | PlayAppearance: AppearanceSpec=>epp.sith_inquisitor.nova_saber.melee_hit |
| 1 | 11 | action | CallEffect: ResultsOption_CombatMathOnly=>1, FromActor=>Caster, EffectNumber=>4, Results=>[ 63,32,1 ] |
| 1 | 11 | action | SpellDamage: SpellType=>Force, StandardHealthPercentMin=>0.05, Slot=>None, Coefficient=>0.5, StandardHealthPercentMax=>0.05, DamageType=>Internal |
| 1 | 11 | action | PlayAppearance: AppearanceSpec=>epp.sith_inquisitor.nova_saber.melee_hit |
| 1 | 12 | action | CallEffect: FromActor=>Caster, EffectNumber=>5 |
| 1 | 13 | action | CallEffect: FromActor=>Caster, EffectNumber=>5 |
| 2 | 0 | init | SetStackLimit: MaxStackCount=>1, IsPerCaster=>1 |
| 2 | 0 | init | SetHidden: IsHidden=>1 |
| 2 | 0 | init | SetPassive: IsPassive=>1 |
| 2 | 1 | action | PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.sith_inquisitor.nova_saber.buff |
| 2 | 2 | action | RemoveEffect |
| 3 | 0 | init | SetDuration: MaxDuration=>2000, Duration=>2000, Toughness=>3 |
| 3 | 0 | init | SetStackLimit: MaxStackCount=>1, IsPerCaster=>1 |
| 3 | 0 | init | SetHidden: IsHidden=>1 |
| 3 | 1 | action | PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.sith_inquisitor.nova_saber.buff |
| 4 | 1 | action | CallEffect: FromActor=>Caster, EffectNumber=>5 |
| 5 | 0 | init | SetDescription: Description=>"" |
| 5 | 0 | init | SetDuration: MaxDuration=>30000, Duration=>30000, Toughness=>1 |
| 5 | 0 | init | SetCharges: InitialCharges=>1, MaxCharges=>3 |
| 5 | 0 | init | SetStackLimit: MaxStackCount=>1, IsPerCaster=>1 |
| 5 | 0 | init | SetName: Name=>"" |
| 5 | 0 | init | SetScalesWithCharges |
| 5 | 0 | init | SetIcon: IconSpec=>discharge |
| 5 | 1 | action | ModifyMetaStat: Amount=>1, Stat=>Damage Done Modifier (Percentage), StatModType=>1 |
| 5 | 2 | action | PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.sith_inquisitor.skill.static_charge |
| 5 | 3 | action | RemoveEffect |
Thats incorrect, the dot from discharging lighting does crit.
The main reason to use this is that as internal damage for both proc and discharge, this will do more damage as most enemies will have little to no defense against it.
Of course as each tree has its own charge that becomes mandatory for many talents later on in the trees, its unwise to spec madness and not get the end skill so that you can get this since you would lose out on the bonus lightning would give.