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Hilt Strike

Hilt Strike
Instant
Cooldown: 60s
Range: 4 m
Bashes the target for 1192 - 1914 kinetic damage, stunning it for 4 seconds. This ability generates a high amount of threat.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Costn/a
Range4 meters
Cast timeInstant
Cooldown60 seconds
GCD0 seconds
Effect details

Related

2 abilities found
2 comments found
+2
By eMayhem at 2012-02-07 02:57:42

Pretty handy ability. Same Focus cost as Slash, higher threat generation than Guardian Slash, should be prioritized above both when available (even without the Pacification talent - 15% dmg increase).

It should be noted that the stun works at least up to elite mobs, making a great threat/mob control tool in a situation where your dps is hitting the wrong target, you got a loose mob, or gain a 4 second mitigation of incoming dmg from your current target (4 sec stunned = 0 dmg taken). Additionally it can be followed directly by Pommel Strike, providing a great threat boost.

P.S. To the previous poster: If you must keep comparing this game to WoW, at least do it correctly. If at all, this ability is similar to WoW Warrior's Concussion Blow, rathen than Paladin's Hammer of Justice.

-3
By Voranil at 2011-12-13 08:20:22
Hammer of Justice(that reviled pala spell from wow) for Jedi. be lucky only the tanking class(guardian) gets it though.
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