@Itharius

You will never get those numbers in practice.

In the correct Juggernaut Rage spec (Juggernaut because it gives you access to the Decimation talent that provides 30% more Smash damage in Vengeance tree), you'll be looking at approximate 3,5k crits on comparably geared PvP players.

The number fluctuates considerably depending on the opponents gear in relation to yours. In a 4 piece PvP set I managed to land ~5,5k crits on poorly geared opponents and ~2,8k crits on opponents who severely outgeared me.

You have to take into account armor damage reduction (which can range from 30 to 60% on heavy armor targets depending on spec and gear), shield absorbs, passives etc.

In PvE, the number also goes up and down depending on your target and your gear. Standard, strong, elite and boss mobs all have different amounts of armor, with bosses having quite a lot.

As to the math, it seems you used some multipliers more than once, the number is entirely too high.

A freshly dinged Juggernaut will have Smash deal around 1200 with the Decimate talent.

Dark Resonance increases crit bonus by 30% so we're looking at a crit of 2160. The calculations being as follows: 1200x1.8 . This is doubled by Shockwave talent, bringing up the crit to ~4320.

This is assuming a +50% default crit bonus, without any surge. With 20% surge, the "shockwaved" crit will be 4800. I am unsure whether Dark Resonance allows Smash to surpass the +100% crit bonus damage cap.

This is on a fresh 50 level char. The numbers will rise as your gear gets better (and even more if you're stacking Force as a secondary stat). But don't forget that armor, expertise and other passive and defensive abilities reduce it considerably.

*edited as the standard crit bonus is 50%

* As of patch 1.2, Marauders will also have access to the Decimation talent, so there will be no difference between Smash damage of the 2 ACs unless you're a Juggernaut tank.

its a good thing i didnt take you seriously else i might have overlooked a smash speced Juggernaut.

First things first this is a FORCE attack. READ the descriptions on abilities. You can NOT shield this since it is not a MELEE or RANGED ability so that's out of the question before we even begin.

Secondly if you stay in Shii-Cho form which you will be and since you WILL also get Shii-Cho Mastery you will completely ignore 20% of everyone's armor before you even calculate damage or further armor reduction of abilities like Sundering Assault and Saber Throw with Sundering Throw talent attached to it meaning yet another 20% armor reduction making that 40% armor reduction. if you do a very rough calculation on say heavy armored targets that's roughly 20% damage reduction bypass meaning a heavily armored target with give 60% damage reduction will have that total cut in half or more. Now that we are talking about multipliers lets do some real math.

Lets start at the top and use the numbers shown on this ability as is ok?

Smashes up to 5 enemies within 5 meters, dealing 714 - 779 kinetic damage- so roughly 745 damage if you were next-to-naked at 50 with some terrible gear on... no lets make it 750 ok?

now lets do the modifiers not calculating PVP gear since you can EASILY get 10% gain from expertise and the target might take 10% less... lets move on.

Decimate = a flat gain of 30% DAMAGE gain - Get it.

Lets add Force crush bonus of 100% gain - we will.

OK we have a standard non modded surgeless crit of 50%

Now we add Dark Res for a 30% gain

Ignoring armor and expertise for the moment and calculating ONLY the damage we can add another 3% from Shii-Cho form

and another 6% from single saber mastery if you get it for a total of 9% from Shii-Cho form

lets do the math on Just the hit first then do the crit and well do the other stuff later...

(((750 base) + (750 [100% bonus] Shockwave bonus))(1.09 [9%] Shii-Cho from))(1.3 [30%] from Decimate) = a total damage of roughly 2125 damage before crit

Crit = (2125 base)(1.5 [50%] base crit damage bonus)(1.3 [30%] Dark Res bonus) = 3825 damage.

Now lets use ONLY base modifiers and do some rough math.

Champion geared you would have about 13% damage bonus gain (i have an opperative in full teir 1 with 11% so i can safely say its probably close to that)

and an equally geared target would have 13% damage reduction we will get to that.

Next lets use a heavily armored target with 60% armor bonus

AND that same target is a tank with 10% damage reduction and no other super duper modifiers which most will have at random times. We will not use those as they are random we will use standard modifiers.

Lets increase our damage appropriately and also add the damage of the gear that would mod the damage of this abiltiy to its appropriate level.

I have not seen it personally but i have 3 50s and can safely say the damage gains should be close.

Base damage would be better 900 damage (probably more but playing it safe)

using the modifers with the new ones lets do it.

(((900 base) + (900 [100% bonus] Shockwave bonus))(1.09 [9%] Shii-Cho from))(1.3 [30%] from Decimate)(1.13 [13%] Expertise bonus) = a total damage of roughly 2882 damage before crit

Crit = (2882 base)(1.5 [50%] base crit damage bonus)(1.3 [30%] Dark Res bonus) = 5188 damage WITH NO SURGE BONUS.. Lets use a reasonably geared surge bonus gain with a relic mod and add the 20% (can easily be done btw)

now the crit is at ~5765 damage.

Lets put this to the test on a tank:

armor pen of 40% armor reduction takes that 60% down to 40%

damage reduction of 10% - tank

put on 13% resistance to damage

lets calculate

damage REDUCTION btw is not additive or multiplicative its cumulative. The reason for this is because it is increadibly easy to "get to" 100% damage reduction as a tank but you WILL take damage no matter how much damage reduc you have BECAUSE it is one after another in calculation meaning you take one THEN the next etc. i.e. 50% from armor with 6% from tank form + 10% from expertise + lets say 40% from invincibility means 106% damage reduction right? Yet you still take damage.. why? I will demonstrate

5764 - highest reduction first is armor of 40% = 3458

3458 - next highest damage reduction is 13% = 3008 damage

then the next relative is 10% = 2708 damage remaining

THIS is why you deal this damage to heavy armored things. Anything with less than this takes increasingly higher damage.. This usually isnt the case since most players arent tanks.

Less armor means MORE damage. No Shield in place but tanks have conciderably more damage reduction abilities but point in case no damage reduction from a tank means less armor usually and no damage modifier and just expertise.

You can still deal in excess of 5k damage since the armor modifier would be WAY less than 40%. we are talking about 15%... lets do that

5754 - armor 15% damage reduc = ~4900

Expertise 13% = ~4263 damage dealt.

if you think you can laugh off 4200 damage when you only have 15000 to begin with then laugh away... while a juggernaut tears you appart :)

Lots of words... this is how the math is done.

TL;DR version: Smash with Rage spec hits REALLY REALLY hard.

have a nice day.

With the following spec, smash becomes a 130% damage with a guaranteed crit for 30% more critical strike damage on a 9 second cooldown:

http://www.torhead.com/skill-calc#101cZIZG0RrddRdGR.1

With 130% added base damage to 1889 max damage, the max damage rises to 4344.7 damage.

With a 2.0x critical damage multiplier plus 30% more critical strike damage, this damage rises to 8689.4 + (4344.7 * 0.3) = 9992.81 damage.

A guaranteed 10k damage aoe on a 9 second cooldown. Hmm, not bad :-)

You can correct my math if I was off with the critical damage multiplier. I have no clue what it is.