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Zephyr

Zephyr
Reduces the cooldown of all Force abilities while in Shii-Cho Form by 1.5 seconds.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Costn/a
Rangen/a
Cast timen/a
Cooldownn/a
GCD0 seconds
Effect details

Related

2 comments found
0
By Penn at 2011-11-21 14:50:43

Shii-cho Form

Enters a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.

0
By Andrew at 2012-03-02 10:47:26

Patch 1.1.4
Not all of abilities tested so far. Hopefully in future I will complete the list or maybe anyone other will. Hope it help at least a little for now.

Skills tested:
Sundering strike - not affected
Zealous Leap - not affected
Overhead Slash - not affected
Blade Storm - affected (with Vigilance down to 6s)
Force Sweep - affected (with Swelling Winds down to 9s)
Force Kick - not affected
Taunt - not affected
Riposte - not affected
Resolute - not affected
Combat focus - not affected
Force Leap - not affected
Force Statis - affected (with Master Focus down to 47s)
Master Strike - not affected
Force Push - affected
Awe - not affected
Saber Ward - not affected
Opportunity Strike - not affected
Pommel Strike - not affected
Saber Throw - not affected

Skills not tested yet:
Plasma Brand - ?
Force Exhaustion - ?
Guardian Slash - ?
Hilt Strike - ?
Warding Call - ?
Dispatch - ?
Guardian Leap - ?

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